Re: [3.1+] WZ Mini: Scavenger Wars mod
Posted: 02 Feb 2013, 11:10
Convert all stats to .ini anybody? (:WZ 3.2
Well, it's not much of a problem, i'm just waiting to see if we'd have diff mods accepted, to make this beautifully.
Convert all stats to .ini anybody? (:WZ 3.2
I tested it, and putting a weapon on the HQ works for me (on master, but shouldn't matter). Just make sure you turn the sensor into a default sensor first.NoQ wrote:I wanted to add a few machineguns to it. It would have nerfed rushes and made sure people build it instead of trying to manage without minimap. But it seems to be technically impossible: only defensive structures can handle weapons, or something like that.
Code: Select all
info |07:58:06: [realmain:1126] Using /home/noq/.warzone2100-master/logs/WZlog-0224_195806.txt debug file
info |07:58:09: [loadMapPreview:475] Loading map preview: "Sk-Rush" builtin t2
info |07:58:10: [loadMapPreview:475] Loading map preview: "Sk-Mountain" builtin t2
error |07:58:16: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info |07:58:16: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info |07:58:16: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal |07:58:16: [resLoad:130] Failed to parse wrf/limiter_data.wrf
info |07:58:16: [startMultiplayerGame:3424] Unable to load limiter_data.
error |07:58:23: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range.
info |07:58:23: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt"
info |07:58:23: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>'
fatal |07:58:23: [resLoad:130] Failed to parse wrf/stats.wrf
error |07:58:23: [levLoadData:763] Failed resLoad(wrf/stats.wrf)!
fatal |07:58:23: [startGameLoop:762] Shutting down after failure
Increase the Weapon Slots of the HQ in structures.txt to 1. Currently wondering what the purpose of the last value "Weapons" is.NoQ wrote:My attempt on adding a single MG to an HQ, a mod for 3.1 or master.
Here is the error i'm getting (on current master).
It's similar on 3.1 and also when i try to do the same within wzmini.Code: Select all
info |07:58:06: [realmain:1126] Using /home/noq/.warzone2100-master/logs/WZlog-0224_195806.txt debug file info |07:58:09: [loadMapPreview:475] Loading map preview: "Sk-Rush" builtin t2 info |07:58:10: [loadMapPreview:475] Loading map preview: "Sk-Mountain" builtin t2 error |07:58:16: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range. info |07:58:16: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt" info |07:58:16: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>' fatal |07:58:16: [resLoad:130] Failed to parse wrf/limiter_data.wrf info |07:58:16: [startMultiplayerGame:3424] Unable to load limiter_data. error |07:58:23: [loadStructureStats:510] Line 14, column 24 "1": Integer out of range. info |07:58:23: [resLoadFile:474] The load function for resource type "SSTRUCT" failed for file "structures.txt" info |07:58:23: [resLoadFile:474] Assert in Warzone: frameresource.cpp:474 (false), last script event: '<none>' fatal |07:58:23: [resLoad:130] Failed to parse wrf/stats.wrf error |07:58:23: [levLoadData:763] Failed resLoad(wrf/stats.wrf)! fatal |07:58:23: [startGameLoop:762] Shutting down after failure
Obviously won't work. There is only one weapons.txt.Installed mods:
* ultimatescavs-1-14.mod.wz
* wzmini-0-12.mod.wz