Nightly build of the development trunk

Discuss the future of Warzone 2100 with us.
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A4tech
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Re: Nightly build of the development trunk

Post by A4tech »

Good function  :) . May Warzone load multiple mods in one time?
Giel
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Re: Nightly build of the development trunk

Post by Giel »

Terminator wrote: Why Music1.0.wz - wasn't included with installer ? 
As Verminus said, this is to keep the download size down because the mod itself is almost as large (27M) as WZ itself (28M). So rather than doubling the download size for everyone I thought this made a good compromise.
Terminator wrote: btw its downloads to wrong folder. For temp folder installer use "mods\autoload"  & after downloading it doesn't place music_1.0.wz to mods folder.
A new feature I did yesterday: autoloading of mods placed in the autoload directory. I thought it might make things easier on both the writer of the installer script (which would be me in this case, and I'm lazy) as well as users wanting to install mods (also very important IMO).
A4tech wrote: Good function  :) . May Warzone load multiple mods in one time?
Yup, as long as both mods don't conflict with each other.
"First make sure it works good, only then make it look good." -- Giel
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Giel
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Re: Nightly build of the development trunk

Post by Giel »

I terminated this thread in favour of the new nightly build thread.
"First make sure it works good, only then make it look good." -- Giel
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