Models by Jorzi (AR)
Re: Models by Jorzi (AR)
I think all these should go into the 3.1 release. they are good!
Re: Models by Jorzi (AR)
Thanks Although I think it is good to keep it as a mod until we have a more complete collection.
But as we have stated before, we try to make it so that, once it is finished, it can be used to replace the current graphics in the game.
But as we have stated before, we try to make it so that, once it is finished, it can be used to replace the current graphics in the game.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
how many more left before you guys are done? will you then start on new designs?Jorzi wrote:Thanks Although I think it is good to keep it as a mod until we have a more complete collection.
But as we have stated before, we try to make it so that, once it is finished, it can be used to replace the current graphics in the game.
Re: Models by Jorzi (AR)
http://artrev2100.sourceforge.net/forum ... p?f=4&t=35
As you can see, we are pretty far on the units of campaign 1, although there is still lots of work to do...
As you can see, we are pretty far on the units of campaign 1, although there is still lots of work to do...
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
The halftracks are now ingame and committed to svn
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
Brilliant!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Models by Jorzi (AR)
Did i say it already?
I'M GONNA TAKE THEM HOME
I'M GONNA TAKE THEM HOME
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Models by Jorzi (AR)
NoQ, but give them back so others could play with them too.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Models by Jorzi (AR)
On the small halftrack, would it be worth extending a flat armour plate out the back over the tracks a bit? Otherwise if the unit is moving and you zoom in it's going to be obvious the tracks aren't actually moving which would spoil the effect?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Models by Jorzi (AR)
Thanks guys
@aubergine: I see what you mean... The question is, how many people actually realize it while playing?
@aubergine: I see what you mean... The question is, how many people actually realize it while playing?
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
With current zoom levels, where bigger overview is usually better, then nearly nobody...
But in case of making drive mode more official then it would be more like important detail.
But in case of making drive mode more official then it would be more like important detail.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: Models by Jorzi (AR)
Scav soldier textured and posed, tangent space normal maps allow posing the mesh without the shading looking wrong.
-insert deep philosophical statement here-
Re: Models by Jorzi (AR)
are you going to use old animation system? the soldier it self is a bit bright . is it with my shader?
Re: Models by Jorzi (AR)
Just experimenting in blender, not exported yet
-insert deep philosophical statement here-