Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
zany
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Re: Models by Jorzi (AR)

Post by zany »

I think all these should go into the 3.1 release. they are good!
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks :) Although I think it is good to keep it as a mod until we have a more complete collection.
But as we have stated before, we try to make it so that, once it is finished, it can be used to replace the current graphics in the game.
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zany
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Re: Models by Jorzi (AR)

Post by zany »

Jorzi wrote:Thanks :) Although I think it is good to keep it as a mod until we have a more complete collection.
But as we have stated before, we try to make it so that, once it is finished, it can be used to replace the current graphics in the game.
how many more left before you guys are done? will you then start on new designs?
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Re: Models by Jorzi (AR)

Post by Jorzi »

http://artrev2100.sourceforge.net/forum ... p?f=4&t=35
As you can see, we are pretty far on the units of campaign 1, although there is still lots of work to do...
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

The halftracks are now ingame and committed to svn
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newhalftracks.jpg
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aubergine
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Re: Models by Jorzi (AR)

Post by aubergine »

Brilliant!
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Giani
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Re: Models by Jorzi (AR)

Post by Giani »

Great models! :D
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: Models by Jorzi (AR)

Post by NoQ »

Did i say it already?
I'M GONNA TAKE THEM HOME
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Emdek
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Re: Models by Jorzi (AR)

Post by Emdek »

NoQ, but give them back so others could play with them too. ;-)
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aubergine
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Re: Models by Jorzi (AR)

Post by aubergine »

On the small halftrack, would it be worth extending a flat armour plate out the back over the tracks a bit? Otherwise if the unit is moving and you zoom in it's going to be obvious the tracks aren't actually moving which would spoil the effect?
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks guys :)
@aubergine: I see what you mean... The question is, how many people actually realize it while playing?
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Emdek
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Re: Models by Jorzi (AR)

Post by Emdek »

With current zoom levels, where bigger overview is usually better, then nearly nobody...
But in case of making drive mode more official then it would be more like important detail. ;-)
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Scav soldier textured and posed, tangent space normal maps allow posing the mesh without the shading looking wrong.
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MaNGusT
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Re: Models by Jorzi (AR)

Post by MaNGusT »

are you going to use old animation system? the soldier it self is a bit bright :-). is it with my shader?
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Just experimenting in blender, not exported yet ;)
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