[Cam 0] 'Scavenger Wars' Ideas Thread

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Rman Virgil
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

aubergine wrote:........

@Rman I'd not thought of using steampunk for inspiration but it does make a lot of sense now. A colleague from work is planning on attending Burning Man famed for its Department of Mutant Vehicles: http://www.burningman.com/on_the_playa/ ... s/dmv.html

Some examples (pics), oft inspired by steampunk:
https://www.google.co.uk/search?q=burni ... s&tbm=isch
Ahh, yes, Burning Man.... perfect. :) I lived in San Fran for 25 years and went to quite a few over the years.

Here's something else outta San Fran that fits as well - Mark Pauline's SRL: Survival Research Laboratories....HERE: http://www.srl.org/

For decades now Mark & his crew build these massive scav-like contraptions / machines from salvage scraps (some have even resembled wacked-out dinos & Mechs battling each other) and create a public performance event that in the most creative ways amounts to a spectacle of destruction. Amazing chit and if you were part of the San Fran art scene you just had to attend. Like Burning Man, unforgettable experiences that strike you in the brain and gut all at once. :3
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Found some more possible timeline info - there's also a Darrel Hammond who's NASDA founder, some relation to John Hammond who's director of The Project:

http://warzone2100.wikia.com/wiki/Tales_of_Dr._Reed

Makes for interesting read - note references to aliens! Also note that it mentions Darrel's assistant as possible leader of The Collective.

@Rman any idea if this is part of original backstory or did someone just add that in randomly on the wiki?
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

.

:lol2:

That my friend is a NON-Pumpkin fabrication. ;) There are a few floating around.

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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Goth Zagog-Thou »

Delphino, please understand that we hold you in the highest regard. But that licence thing really turned heads. Thank you for being a TRUE member of this community and fixing it before the subject exploded into something irreparable.

Far as I'm concerned you're in good standing. :)

/shakehand
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Goth Zagog-Thou »

Now that the unpleasantness has been addressed...

@Rman, I wonder what the ex-Pumpkins would think about the ideas expressed in this thread, and what THEY would have to say about the timeline. AND what THEY would have done in our shoes. :)
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

Goth Zagog-Thou wrote:Now that the unpleasantness has been addressed...

@Rman, I wonder what the ex-Pumpkins would think about the ideas expressed in this thread, and what THEY would have to say about the timeline. AND what THEY would have done in our shoes. :)
They're around. They can speak anytime they choose. They choose not to. Have a good idea why. But I'm sure they're tickled pink with all that's happened the last dozen years. Their legacy lives on in ways they could have only hoped for &, in some ways, never have foreseen but still find satisfying. They were always welcoming in shaping WZ in ways they did NOT think of themselves - from day one. There is a fair amount of stuff that has come to be canon that they didn't think of but gladly made part of the game. ;)

Alex Lee gave us a suprise visit a couple years ago.... who knows.. we may see Jim, Nick, McLean or one of the other Pumpkinites one of these days. :)

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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Thinking about the story behind "The Commander"...

It's already been mentioned that this character is possibly based on John Connor from Terminator. And in another thread there were discussions about having this character based somewhat on Ender Wiggin...

My current timeline draft shows John Hammond (director of The Project) is the commander's father, and that The Commander is born whilst in a bunker in Seattle where his parents have taken refuge. It didn't seem right to have the father be The Commander, especially if we are in part basing The Commander on Ender Wiggin - we'd want The Commander to grow up in the warzone and learn warfare strategy and tactics very quickly, so that he's relatively young when he leads Team Alpha on their first mission...

Anyone got any ideas on how to flesh out this storyline or any suggested changes to it?
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by crass »

Delphinio wrote:
aubergine wrote:<rant>
Delphinio wrote:
aubergine wrote:BTW... @delphino What exactly is the meaning here of that licence reference. .?? So anything you create based on WZ2100 source or media has to also give at least the same rights as the GPL gives. You can't restrict derivative works based on GPL stuff to something that is more restrictively licensed.
But not on stuff which i created. Its not all based on...
Uhm, wrong. If you create stuff that sits on top of GPL stuff (uh, like wz2100) then the GPL license extends to your stuff, unless your stuff doesn't require any of the wz2100 stuff (which, unfortunately for you, it relies on entirely).

Take your end-credits video. It uses GPL media from wz2100 which means that by definition the entire video and everything in it, including any unique stuff you created, is now also GPL because you created a derivative work based on GPL content. http://en.wikipedia.org/wiki/Viral_license

In any case, due to weirdness that you create stuff in open source community but try and restrict it's use (srsly, wtf?!), I doubt anyone will want to be associated with the stuff you create. Looking at the Ultimate Scavenger Mod it seems the rest of us are able to happily collaborate together to create new stuff anyway, so we'll just go on doing that.

Note: If you want to discuss this more, please start new thread as this thread isn't really place to be discussing licensing stuff.
</rant>
fine, gpl v3 then
the game is gpl v2 and nobody can change that except original authors. your work can be gpl v3 if and only if you didn't use anything from gpl v2 version.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by iap »

Hi, this discussion (like the previous one) is VERY INTERESTING!

I have a question that bugs me when reading the plan for cam0. So the scavengers where the survivors of the nuclear collapse, and they go on to create "the Project" and then to recreate the world.
This make sense, and making a prequel is cool. But this raises a question: If the project is created by the scavengers, and they try to recreate the world, Why are they destroying all the other scavengers in cam1?! Shouldn't they join forces?
I always thought that the scavengers are the good guys and we are the bad guys (I now feel really sorry for not downloading the videos. Damn!). Maybe the scavengers of cam0 will not be "The Project" of cam 1, but will eventually fail the mission and become the scavengers of cam1: A meaningless cockroach that is easy to destroy by the rise of the Machines!
II also think this will give some kind of "non linear" feeling, and multiple POV of the same subject. Also, this also enhance the subject of Man VS Machine discussed in another thread.
This is my opinion. Now I'll download the movie and start Campain1 all over again. The story is MORE IMPORTANT THEN THE GAME PLAY (This is just a reminder to myself...)

By the way, You've talked about scavengers trying to rebuild civilization. Why not getting inspiration from projects like this:
http://opensourceecology.org/wiki/Main_Page (Open Source Farming)
Here is a lecture on TED: http://www.ted.com/talks/marcin_jakubowski.html
EDIT: This is the link I was looking for: http://opensourceecology.org/

After all, as aubergine mentioned, Open Source is VIRAL. :)
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

The scavengers are just random bands of survivors. Some will be friendly, some won't.

In some of the later campaigns, the scavs are actually on the side of New Paradigm or Collective (who in turn are controlled by Nexus), and that's why they attack The Project on sight.

But in Cam0 there is the idea that there will be many scav factions, and some of them will band together to form The Project while others might band together to become New Paradigm or Collective. But some scav factions will remain separatist and stay on their own and try and fight everyone.

I think the gameplay is more important than the story, but we have a unique opportunity here with Cam0 to tie up a lot of loose ends and actually build some of the story behind warzone. I think a storyline is an essential part of any game, but I like how Warzone really does focus on the war part and the story is almost a minor thing.

For me, playing WZ campaign it was always about "survive while getting vital tech" which I guess comes from the Mad Max inspiration behind the game. I liked that the battlefield was about machines rather than people, somehow war seems less terrible if it's only machines getting blown up. But I think there needs to be a great story line for those of us who want to let our imagination run wild.

http://opensourceecology.org/ <-- BEST LINK EVER!!! AWESOME!!!!
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Jorzi »

Linus Torvalds rants about gplv3: http://www.informationweek.com/news/198002077
Unfortunately it's not really compatible with gpl2 and that's becoming a problem.
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-insert deep philosophical statement here-
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

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.....oops... mistaken DP.... PLEASE delete... Thanks...
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

.

Colorado was chosen for 2 reasons, methinks - NORAD.... &

RMI (Amory Lovin's "Rocky Mountain Institute" - 30th Anniversary this year): http://www.rmi.org/

Once ensconced in NORAD (& also making use of the RMI archives) one of the early expeditonary forays to Arizona was to explore 3 sites.....

Paolo Soleri's Arcosanti: http://www.arcosanti.org/ .....and

The Arizona Airplane Graveyard (Bone Yard - Aerospace Maintenance and Regeneration Center) : http://www.thepepper.com/tucson_airplane_graveyard.html

Also outside Tucson...

Biosphere 2: http://www.b2science.org/


- Arrivederci, RV. :3
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Those are awesome locations! Ok, so how do we factor them in to the campaign?
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

.

Quick outline =======>


~ Outta "NORAD" basic survival is still paramount.

~ First foray to "RMI" provides much tech knowhow but more is needed, as are materials, energy, foodstuffs and building the population of the group.

~ Intel leads to this plan for the subsequent foray(s)...

~ Use the "Arcosanti" as a staging to extend the inkspot south to Tucson by way of Phoenix.

~ "The Boneyard" would provide materials for growing the military, the "Biosphere 2" the tech for expanding the foodstuffs reserves to grow the populace..

~ Along this route of spreading the inkspot, there are encounters with hostiles as well opportunities to form alliances - grow the numbers, pool resources and knowhow...


.....Oh yea...before I forget..

~ There are a number of Native American Reservations in Arizona. These folk are not to be confused with Scavs and would provide an opportunity to invest the story with an original, and deeper, cultural dimension entirely absent from the sparse canon.

And these natural landscapes to stir the imagination of artists, mappers, scenario & mission writers:

~ Four Corners / Mesa Verde

~ Grand Canyon

~ Painted Desert

~ Petrified Forest

.....so on...


- Arrivederci, RV. :3

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Last edited by Rman Virgil on 14 Apr 2012, 14:42, edited 1 time in total.