New Models for 3.0, that make use of the mask feature wanted
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Roux Le Corps
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Arcalane
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Re: New Models for 3.0, that make use of the mask feature wa
The cyborg factory might need a bigger exit - it looks like it could be a bit of a squeeze for Supers coming out of there.
As for the rest of the stuff; the walls are nice - I think the simplicity works well, and they look good and solid, but everything else bugs me. A lot of them don't really 'leap out' so to speak, and don't make it obvious what they are at a glance. They look more practical and realistic, but it detracts a bit from easy identification.
As for the textures, window sizes need to be more consistent between areas of buildings and overall (for example, the science lab has six big windows on the lower building, four and a half on one of the upper parts, and six smaller squished up ones on another upper part) - and at a long-distance glance, the mechanical arm in the factory ends up looking like a pile of scrap blocking the exit.
...and the leopard print (that's what it is, admit it) looks really silly.
As for the rest of the stuff; the walls are nice - I think the simplicity works well, and they look good and solid, but everything else bugs me. A lot of them don't really 'leap out' so to speak, and don't make it obvious what they are at a glance. They look more practical and realistic, but it detracts a bit from easy identification.
As for the textures, window sizes need to be more consistent between areas of buildings and overall (for example, the science lab has six big windows on the lower building, four and a half on one of the upper parts, and six smaller squished up ones on another upper part) - and at a long-distance glance, the mechanical arm in the factory ends up looking like a pile of scrap blocking the exit.
...and the leopard print (that's what it is, admit it) looks really silly.
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NEXUS
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Re: New Models for 3.0, that make use of the mask feature wa
Looks good so far, but the team colours need to be less bright on the units IMO 
The models however, are very nice.
The models however, are very nice.
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? 
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
Got distracted from structures and did a few droid propulsions
http://i47.tinypic.com/3329uue.jpg
http://i47.tinypic.com/3329uue.jpg-
Spik3d
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Re: New Models for 3.0, that make use of the mask feature wa
I like the new track covers a lot more than those in the previous pages.
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MetalWarrior95
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Re: New Models for 3.0, that make use of the mask feature wa
It looks good but its anoying that propulsion,weapons are other color then armor,thats almost the main thing in the game that i hate!Berg wrote:Got distracted from structures and did a few droid propulsionshttp://i47.tinypic.com/3329uue.jpg
Your propulsion models looks good but truck with viper armor that has so small whelled propulsion,it looks like builder would roll and stuck like,how i could describe it,like in a car accident upside down...
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
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Jorzi
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Re: New Models for 3.0, that make use of the mask feature wa
Those propulsion models are really good and they fit well with the original models. Only suggestion is to make the heavy tracks a tiny bit shorter 


-insert deep philosophical statement here-
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theArmourer
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Re: New Models for 3.0, that make use of the mask feature wa
I think the wheels and half-tracks should have the same number of ... wheels.
~theArmourer
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
I do note about the large tracks but as these tracks are also used on a larger body making them fit will make them look to small for the other one see screenshotJorzi wrote:Those propulsion models are really good and they fit well with the original models. Only suggestion is to make the heavy tracks a tiny bit shorter
http://i49.tinypic.com/33cc969.jpg-
Jorzi
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Re: New Models for 3.0, that make use of the mask feature wa
Hmm ok, I see


-insert deep philosophical statement here-
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa
Dragon Tracks http://i50.tinypic.com/974gvs.jpg 
only half the image shows so see more click on link supplied with each screenshot

only half the image shows so see more click on link supplied with each screenshot
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MetalWarrior95
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Re: New Models for 3.0, that make use of the mask feature wa
Well to be honest. it looks actualy retarded!
You should make proper whelled and track propulsion, for track propulsion i reccomend two tracks on each side,something like mammoth tank from RA i think...Also dragon armor looks stupid when its red and acualy looks llike a space ship.
You should make proper whelled and track propulsion, for track propulsion i reccomend two tracks on each side,something like mammoth tank from RA i think...Also dragon armor looks stupid when its red and acualy looks llike a space ship.
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
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stiv
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Re: New Models for 3.0, that make use of the mask feature wa
A very insightful comment! Is that a term they taught you in art school?Well to be honest. it looks actualy retarded!
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JDW
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Re: New Models for 3.0, that make use of the mask feature wa
Mr. Berg , you're a genius with modelling, simply amazing!!
Can someone please tell me if these models are available in 3.0 development branch? Is it possible to play the development branch?
Can someone please tell me if these models are available in 3.0 development branch? Is it possible to play the development branch?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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MaNGusT
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Re: New Models for 3.0, that make use of the mask feature wa
j0shdrunk0nwar wrote:Mr. Berg , you're a genius with modelling, simply amazing!!
Can someone please tell me if these models are available in 3.0 development branch? Is it possible to play the development branch?
