New Models for 3.0, that make use of the mask feature wanted

Improving the artwork in Warzone2100 - not for mod discussions
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Roux Le Corps
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Roux Le Corps »

ooooh i like the borg factory!
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Arcalane
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Arcalane »

The cyborg factory might need a bigger exit - it looks like it could be a bit of a squeeze for Supers coming out of there.

As for the rest of the stuff; the walls are nice - I think the simplicity works well, and they look good and solid, but everything else bugs me. A lot of them don't really 'leap out' so to speak, and don't make it obvious what they are at a glance. They look more practical and realistic, but it detracts a bit from easy identification.

As for the textures, window sizes need to be more consistent between areas of buildings and overall (for example, the science lab has six big windows on the lower building, four and a half on one of the upper parts, and six smaller squished up ones on another upper part) - and at a long-distance glance, the mechanical arm in the factory ends up looking like a pile of scrap blocking the exit.

...and the leopard print (that's what it is, admit it) looks really silly.
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NEXUS
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Re: New Models for 3.0, that make use of the mask feature wa

Post by NEXUS »

Looks good so far, but the team colours need to be less bright on the units IMO :)

The models however, are very nice.
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Got distracted from structures and did a few droid propulsionsImage http://i47.tinypic.com/3329uue.jpg
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Spik3d
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Spik3d »

I like the new track covers a lot more than those in the previous pages.
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Re: New Models for 3.0, that make use of the mask feature wa

Post by MetalWarrior95 »

Berg wrote:Got distracted from structures and did a few droid propulsionsImage http://i47.tinypic.com/3329uue.jpg
It looks good but its anoying that propulsion,weapons are other color then armor,thats almost the main thing in the game that i hate! :x

Your propulsion models looks good but truck with viper armor that has so small whelled propulsion,it looks like builder would roll and stuck like,how i could describe it,like in a car accident upside down... :annoyed:
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Jorzi
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Jorzi »

Those propulsion models are really good and they fit well with the original models. Only suggestion is to make the heavy tracks a tiny bit shorter ;)
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theArmourer
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Re: New Models for 3.0, that make use of the mask feature wa

Post by theArmourer »

I think the wheels and half-tracks should have the same number of ... wheels.
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Jorzi wrote:Those propulsion models are really good and they fit well with the original models. Only suggestion is to make the heavy tracks a tiny bit shorter ;)
I do note about the large tracks but as these tracks are also used on a larger body making them fit will make them look to small for the other one see screenshotImage http://i49.tinypic.com/33cc969.jpg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Jorzi »

Hmm ok, I see
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Berg
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Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Dragon Tracks http://i50.tinypic.com/974gvs.jpg Image
only half the image shows so see more click on link supplied with each screenshot
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Re: New Models for 3.0, that make use of the mask feature wa

Post by MetalWarrior95 »

Well to be honest. it looks actualy retarded!
You should make proper whelled and track propulsion, for track propulsion i reccomend two tracks on each side,something like mammoth tank from RA i think...Also dragon armor looks stupid when its red and acualy looks llike a space ship.
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Re: New Models for 3.0, that make use of the mask feature wa

Post by stiv »

Well to be honest. it looks actualy retarded!
A very insightful comment! Is that a term they taught you in art school?
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JDW
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Re: New Models for 3.0, that make use of the mask feature wa

Post by JDW »

Mr. Berg , you're a genius with modelling, simply amazing!!

Can someone please tell me if these models are available in 3.0 development branch? Is it possible to play the development branch?
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Re: New Models for 3.0, that make use of the mask feature wa

Post by MaNGusT »

j0shdrunk0nwar wrote:Mr. Berg , you're a genius with modelling, simply amazing!!

Can someone please tell me if these models are available in 3.0 development branch? Is it possible to play the development branch?
:shock:
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