maps by NoQ
Re: maps by NoQ
2c-UrbanMystery
A 1x1 duel map for v3.1+ only. Inspired by recent IRC talks, it uses a lot of new master-only neutral structures like neutral walls, bridges, nuclear reactors and top-secret laboratories.
A 1x1 duel map for v3.1+ only. Inspired by recent IRC talks, it uses a lot of new master-only neutral structures like neutral walls, bridges, nuclear reactors and top-secret laboratories.
- Attachments
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- UrbanMystery.png (6.69 KiB) Viewed 15109 times
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- 2c-UrbanMystery.wz
- (27.02 KiB) Downloaded 742 times
Last edited by NoQ on 06 Feb 2012, 09:42, edited 2 times in total.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Cool, Thanks a lot NoQ.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: maps by NoQ
Wow, these maps are awesome!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: maps by NoQ
np (:
2c-Polarity
Yet another 1x1 duel. There are quite a few nice defensive spots on this map; in particular, you can protect your main choke from highground much earlier than you actually reach it.
2c-Polarity
Yet another 1x1 duel. There are quite a few nice defensive spots on this map; in particular, you can protect your main choke from highground much earlier than you actually reach it.
- Attachments
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- Polarity.png (11.74 KiB) Viewed 15021 times
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- 2c-Polarity.wz
- (25.37 KiB) Downloaded 694 times
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Thanks again NoQ.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: maps by NoQ
5c-Anchor
A single-player challenge for v3.1+ only, based on the NullBot AI project (version v0.11 is used, without any map-specific changes). You encounter all four personalities of NullBot. Some of the enemies possess some extra advanced technologies at start. The challenge is a 2x3 battle, and it is quite fast-paced, but it's not really hard.
Save 5c-Anchor.wz into your main folder, start the game, go to Single Player -> Challenges menu and pick the "Anchor v1.01" challenge. You don't need to install any mods to play this map (they won't conflict though).
A single-player challenge for v3.1+ only, based on the NullBot AI project (version v0.11 is used, without any map-specific changes). You encounter all four personalities of NullBot. Some of the enemies possess some extra advanced technologies at start. The challenge is a 2x3 battle, and it is quite fast-paced, but it's not really hard.
Save 5c-Anchor.wz into your main folder, start the game, go to Single Player -> Challenges menu and pick the "Anchor v1.01" challenge. You don't need to install any mods to play this map (they won't conflict though).
- Attachments
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- Anchor.png (13.4 KiB) Viewed 14913 times
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- 5c-Anchor-v1-01.wz
- (68.05 KiB) Downloaded 1058 times
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Thanks NoQ.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: maps by NoQ
Too early. Just found out you can't save games on this mapsg1efc wrote:Thanks NoQ.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Never too early to say Thanks.NoQ wrote:Too early. Just found out you can't save games on this mapsg1efc wrote:Thanks NoQ.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome!
Re: maps by NoQ
I'm finally releasing a spectatorless version of "5c-Progress" and "6c-Arid" maps for v3.1+.
Also, fixed invulnerable features on v3.1+ on 4c-Clash, 4c-Village and 6c-Arid. See also #3134. Please report this sort of problems on other maps! The features will become destroyable again in the next version due to the ticket's being fixed, but maps are worth fixing anyway.
Also, Serenity4 was renamed to SerenityFinal due to map collision in Addons.
Also, fixed invulnerable features on v3.1+ on 4c-Clash, 4c-Village and 6c-Arid. See also #3134. Please report this sort of problems on other maps! The features will become destroyable again in the next version due to the ticket's being fixed, but maps are worth fixing anyway.
Also, Serenity4 was renamed to SerenityFinal due to map collision in Addons.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
4c-Freezing
The world is freezing. Need a light? (:
4-player FFA map, should work well both in 3.1 (relatively clean texturing here) and 2.3 (anybody still plays that?). 8 oils per player (highlighted by craters).
The world is freezing. Need a light? (:
4-player FFA map, should work well both in 3.1 (relatively clean texturing here) and 2.3 (anybody still plays that?). 8 oils per player (highlighted by craters).
- Attachments
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- Freezing-1-01.png (24.4 KiB) Viewed 14730 times
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- 4c-Freezing-1-01.wz
- (46.83 KiB) Downloaded 713 times
Last edited by NoQ on 19 Feb 2012, 20:00, edited 1 time in total.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Why not ? I think many people miss the point I try to make. The game mechanics have changed, the balance between luck and skill have just changed. It's like trying to add a dice and snakes to a chess game. If the devs dont take actions to make 3.1 fit into the 2.3 public range, it will no supersede it.NoQ wrote:4c-Freezing
2.3 (anybody still plays that?).
There is a old near ageless stable version now called 2.3.9
and there is that fork they called warzone2100 3.1 but that they could have called battleArea sigma... would have been the same.
Heretic 2.3 improver and proud of it.
Re: maps by NoQ
Well ... just curious Ok, i'll keep making maps for 2.3 from time to timeWhy not ?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: maps by NoQ
Sorry I'm getting bitter... I'm just affraid they will divide us into 2 groups :'(
Heretic 2.3 improver and proud of it.
Re: maps by NoQ
I assume strange times has come..
I do maps for 2.3.9 only, but of course they fit 3.0 too.
The only difference I remember is that to make structures away from water, because in 2.3.. it is ok but in 3.0 it makes them endless towers sometimes.
I do maps for 2.3.9 only, but of course they fit 3.0 too.
The only difference I remember is that to make structures away from water, because in 2.3.. it is ok but in 3.0 it makes them endless towers sometimes.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero