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I personally think that the heavy machine gun is a bit to small for the size of the base of the hardpoint Good work so far! also I agree with the barb wire going all the way to th corner
* I've had excellent results thru "Debug Mode" (so I can manually spawn the set-ups without scripting - also make the units "hard as nails" & turn the fog color black for contrast) then I slow the game speed down to a crawl & frame to an extreme close-up (I'll use the crippled "drive" feature PoV too for those camera angles... locking-it-on a unit positioned to "view" the GFX of the engaged units or emplacement combo .... one of my fav lock-on units being the Troop Transport in a downward flight path) ..... I also F-key out the reticules - then Hypersnap... you can actually pick-out individual debris exploding out or the multilayered flame field or both.
* Useing this technique you only need a still cap prog like HyperSnap - FMV cap progs like FRAPS are not necessary unless you are also making Machinima.
- RV
Last edited by Rman Virgil on 13 Oct 2007, 17:27, edited 1 time in total.
Serman wrote:
You should compile nightlies of your work, Grim.
* Grim is NOT using the WRP code-base.
* The code-base he's using is not yet available to the public at large.
* It will definitely be worth waiting for it's first release - which AFAIK has yet to be determined.... it will be a spectacular ocassion & no doubt will receive much favorable "press" in hard-core gaming circles.
Rman Virgil wrote:
* Grim is NOT using the WRP code-base.
* The code-base he's using is not yet available to the public at large.
* It will definitely be worth waiting for it's first release - which AFAIK has yet to be determined.... it will be a spectacular ocassion & no doubt will receive much favorable "press" in hard-core gaming circles.
NucNut wrote:
When can we be expecting a release (Serman NO.)
* I'm thinking what NucNut is saying is that he's ONLY interested in sticking around to be satisfied by Grim's playable new WZ art release & NOT in any "orgasmic" releases.
* That's just my interpretation but if it's correct, I can't blame him a bit for being straight foward about his prefs.
* I could be at fault for useing the expression - "favorable Press of hard-core gamers". (I really had no such notions.)
- RV
Last edited by Rman Virgil on 14 Oct 2007, 16:19, edited 1 time in total.