Reg312 wrote:
- if both team have noobs is impossible get dragon in 10 minutes.
After more detailed look it end up that the heavy bodies have 8 bodies and the cannons have 7 components. The step and interest rate modifier look like they hit us a little more than i tough and prevent us to reach the dragon so soon. However i reached the hellraiser (5 components) in 14 minutes without any banks. ALL BY MYSELF i could be in a team of 3 total noobs that dont even move, i'd reach the end of the tech tree anyway.
I believe it proves that we can reach the end of the tech tree really fast if we know that we are safe to spend 100% of our oil into research.
Reg312 wrote:
tower defense
That is called a failed noob stomp. When the opponents are willing to send their armies into a well managed defensive structures. But you are too defensive to just kill those noobs and start with a better team setting.
how units can be obsolete in 2 minutes?? in most cases better make more units and finish attack than stop attack and research
The standard progression of the game is now 173% for 20 minutes. But this is for one line. since the three component lines (weap,body, propulsion) are multiplicative, you end with a model 5 time stronger each 20 minutes. But of course, you dont need that much to make the old model dubious. For me a model become obsolete when the new one can outcome a bad weapon modifier (which is now fixed to 30%). Like a cannon tank that can beat cyborgs for the same cost. If you spend it 3 lines simultaneously, it happen in less than 3 minutes. This mean that if the build time last 3 minutes.
- prevent rushing
Why i should prevent that ?
Heretic 2.3 improver and proud of it.