New HQ and other pies...
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: New HQ
...........
*1st - I like the sandy brick HPs for NO reason at all, a purely subjective appeal.
* But then, when I put a little thought into it - I like 'em even more.
* To start - there form serves many functions.
* They match the terrain - camo, don't ya know, is a good thing in combat.
* I do a lot of shooting (screens & machinima) and the geometry-texturing technique used hold up extraordinarily well during Extreme Close-ups (the whole distance spectrum for that matter - aka LOD)... way better than the originals. Actually, an ingenious design solution under the circumstances. If & when the "Drive" feature is fully implemented, this LOD is gonna shine even more in that FP PoV GPM experience, me thinks
* I have thought deeply about the WZ 2100 back-story: day to day life, scarcity of resources & an attentuated manufacturing base more focused on the War Machine than iPods, scateboards or any items normaly found in your local mall. Which is to say I believe there would be a real heterogenous mixture of high-tech, low-tech, & recycled improvisations.
* On a closing note - While Alexander was conquering most of the known world with his disciplined & inspired war machine - he simultaneously saw to the design & building of civil & warfare structures (outta local materials like brick & stone) - even an entire city which came to be known as Alexandria.
- RV
*1st - I like the sandy brick HPs for NO reason at all, a purely subjective appeal.
* But then, when I put a little thought into it - I like 'em even more.
* To start - there form serves many functions.
* They match the terrain - camo, don't ya know, is a good thing in combat.
* I do a lot of shooting (screens & machinima) and the geometry-texturing technique used hold up extraordinarily well during Extreme Close-ups (the whole distance spectrum for that matter - aka LOD)... way better than the originals. Actually, an ingenious design solution under the circumstances. If & when the "Drive" feature is fully implemented, this LOD is gonna shine even more in that FP PoV GPM experience, me thinks
* I have thought deeply about the WZ 2100 back-story: day to day life, scarcity of resources & an attentuated manufacturing base more focused on the War Machine than iPods, scateboards or any items normaly found in your local mall. Which is to say I believe there would be a real heterogenous mixture of high-tech, low-tech, & recycled improvisations.
* On a closing note - While Alexander was conquering most of the known world with his disciplined & inspired war machine - he simultaneously saw to the design & building of civil & warfare structures (outta local materials like brick & stone) - even an entire city which came to be known as Alexandria.
- RV
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: New HQ
Ah, okay then about the wall. That's understandable.
Also, you should change this topic's name to something like "New PIEs" or "New Models"
Cause right now it's much more than just an HQ. xD
Also, you should change this topic's name to something like "New PIEs" or "New Models"
Cause right now it's much more than just an HQ. xD
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: New HQ and other pies...
done! ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: New HQ and other pies...
Looks nice Grim. I especially like the barbed wire on top of the wall. Though I wouldn't want to sit on the top of that wall
"First make sure it works good, only then make it look good." -- Giel
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Re: New HQ and other pies...
I take everything back, that looks simply amazing!!!
especially the barbed wire! that's a new one!
I think we have our winner here.
I also see that you're holding out on us.
You've made a new viper body also.
especially the barbed wire! that's a new one!
I think we have our winner here.
I also see that you're holding out on us.
You've made a new viper body also.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: New HQ and other pies...
Do I need to say this looks gorgeous?
Re: New HQ and other pies...
If you can, please make the teamcolors on the walls a little darker, and stained looking.
Otherwise, they're a bit too bright. Or the green one, anyway.
Otherwise, they're a bit too bright. Or the green one, anyway.
- NucNut
- Trained
- Posts: 92
- Joined: 04 Sep 2007, 12:58
- Location: Western Australia, Earth, Sol, Milky Way
Re: New HQ and other pies...
is this a pic of WIP wheels? Looks interesting... Like twin exhuast pipes...
REDAC Aerospace: Proving that aircraft and terrain don't mix since 2005
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- Terminator
- Regular
- Posts: 1077
- Joined: 05 Aug 2006, 13:46
- Location: Ukraine
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Re: New HQ and other pies...
Is it possible to make some kind of animation for wheels ? or "Simulation" of animation =) I remember in wz there was a something like that for cyborgs(moves) & something else
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Re: New HQ and other pies...
Afaik, no.Terminator wrote: Is it possible to make some kind of animation for wheels ? or "Simulation" of animation =) I remember in wz there was a something like that for cyborgs(moves) & something else
The current animation is handled by simples frames like a sprite animation.
Maybe you want to pickup the work and replace PIE with 3ds (http://lib3ds.sourceforge.net/) for example
We all have the same heaven, but not the same horizon.