If "nobody" liked the idea, you didn't played facing any "veteran" players in that mod. Even if the tree is plainly open, there is some main rules that players must obey to if they want to survive. Research mainly T1 (so you will win against anybody that dont), spend massively even if you could get interest. Either because you need to push the opponent with higher research priority, or to survive to the opponent with lower research (more units) the time you get decisive advantage.zany wrote: this dude knows what he is talking about.
how the hell is this mod coming up with the changes?
we tried 4 lan games to get a feel for what is going on and nobody liked the idea of a interest rate or the way things got changed.
no disrespect but this mod isn't very good dude.
I guess that if none of the players know the main scheme and they all explore freely the tech tree without constraint, you might feel a lack of purpose. A void of direction.
What I suggest, if you stil want to give the mod a chance is to play against a set of non-cheating (first difficulty) AI. They will teach you fast enough if you don't have any other veteran players in your game
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