Crash during ALL multiplayer games

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TonyTheSlayer
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Crash during ALL multiplayer games

Post by TonyTheSlayer »

I am having a major issue with crashing during every single mp game I play. After about 30min into the game, some time after, usually 15-20 minutes, the game imediately returns to the desktop without warning or message. Soon after, it takes a while for the other player to find out I have crashed. I'm always hosting. I have tried this on both a x64 bit comp, and a 32bit comp, the same result. Any suggestions? :gonk:
Per
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Re: Crash during ALL multiplayer games

Post by Per »

More details, please. Are you running on Windows/Linux/MacOSX or something else? Do you get crash dump report files (RPT/gdmp) that you can attach? Do your stderr.txt/stdout.txt files say anything interesting?
TonyTheSlayer
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Re: Crash during ALL multiplayer games

Post by TonyTheSlayer »

I am running Windows XP x64 bit. I am getting no crash dumps or any messages. stdout.txt does not say anything. stderrtxt.txt only states that my server cannot be registered with the lobby being that port 2100 isn't open, and I'm very familiar with that. ;)

EDIT: Also the other PC is running Vista, however I doubt this is the problem since It crashed on an XP 32bit.
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Zarel
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Re: Crash during ALL multiplayer games

Post by Zarel »

warzone2100.RPT is the most important file.
TonyTheSlayer
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Re: Crash during ALL multiplayer games

Post by TonyTheSlayer »

Ok I just looked into the Warzone2100.RPT file. Here is one of the sections from yesterday's epic crash. O_o

This is the one that I've been looking at and I believe to be the crash log.

Error occured on Friday, July 10, 2009 at 01:43:40.

Program: C:\Program Files (x86)\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Fri Jul 10 01:22:17 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[01:22:18]OpenGL Vendor : NVIDIA Corporation
[01:22:18]OpenGL Renderer : GeForce 8800 GS/PCI/SSE2
[01:22:18]OpenGL Version : 3.0.0
[01:22:18]OpenAL Vendor: Creative Labs Inc.
[01:22:18]OpenAL Version: 1.1
[01:22:18]OpenAL Renderer: Software
[01:22:18]Using language: System locale
[01:27:06]Current Level/map is Sk-Ziggurat


C:\Program Files (x86)\Warzone 2100\warzone2100.exe caused an Access Violation at location 004933d3 in module C:\Program Files (x86)\Warzone 2100\warzone2100.exe Reading from location 08cd7ff8.

Log message: error |01:24:36: [readLobbyResponse] Error while registering game with the lobby server: Is port 2100 open?

Registers:
eax=08cd7ff8 ebx=058d0640 ecx=040801ec edx=08cd7ff8 esi=00005180 edi=00000101
eip=004933d3 esp=01dcf960 ebp=01dcf9a8 iopl=0 nv up ei ng nz ac po cy
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010297

Call stack:
004933D3 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:004933D3 world_coord /home/admins/wz2.2/2.2.1/src/map.h:225
0049446A C:\Program Files (x86)\Warzone 2100\warzone2100.exe:0049446A moveUpdateDroid /home/admins/wz2.2/2.2.1/src/move.c:3078
00438FC0 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:00438FC0 droidUpdate /home/admins/wz2.2/2.2.1/src/droid.c:847
0047F866 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:0047F866 gameLoop /home/admins/wz2.2/2.2.1/src/loop.c:299
00481C8C C:\Program Files (x86)\Warzone 2100\warzone2100.exe:00481C8C runGameLoop /home/admins/wz2.2/2.2.1/src/main.c:649
005805AA C:\Program Files (x86)\Warzone 2100\warzone2100.exe:005805AA
00580792 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:00580792
00580249 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:00580249
004010A7 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:00401123
cybersphinx
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Re: Crash during ALL multiplayer games

Post by cybersphinx »

TonyTheSlayer wrote:Call stack:
004933D3 C:\Program Files (x86)\Warzone 2100\warzone2100.exe:004933D3 world_coord /home/admins/wz2.2/2.2.1/src/map.h:225
0049446A C:\Program Files (x86)\Warzone 2100\warzone2100.exe:0049446A moveUpdateDroid /home/admins/wz2.2/2.2.1/src/move.c:3078
This again...

Code: Select all

#define TILE_SHIFT 7
static inline int32_t world_coord(int32_t mapCoord)
{
	return mapCoord << TILE_SHIFT;
}
Line 225 is the return statement. How can this crash? Is the Windows crashdump info broken?
Beau
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Re: Crash during ALL multiplayer games

Post by Beau »

I'd also like to report I'm having a similar issue as the thread starter. I've had it happen consistently in over 30 games and can provide more details. The difference between my issue is that the game does not exit, it freezes in the same behavior and time specified, and I'm using Linux. I get no crash dump reports.

I'll summarize:

- Affects 2.2.1; 2.1.13 works fine; have not tested trunk
- Only happens when playing MP with internet users, never with only LAN players
- Always happens right after commanding a truck to construct a building

It's also worth noting that when the game freezes, the sound byte loops, and attempting to close the game does not require me to force quit or kill the process. It simply exits gracefully. Now that I know it might not just be me, I'll enable debug log and run from console to grab any output.
TonyTheSlayer
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Re: Crash during ALL multiplayer games

Post by TonyTheSlayer »

Well luckily for me it did not crash today. I am really surprised because I can barely go an hour long game without a crash, but today I got lucky. Its no longer crashing on every game, however it crashes very often on certain maps like LittleEgypt and Ziggurat.
Zwisel
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Re: Crash during ALL multiplayer games

Post by Zwisel »

Hi all

I have a simular problem with warzone2100-2.3.5 and warzone2100-3.0_beta2. The crash happens very often. In single mode I remember that it crashed when trying to build(design) the first tank and clicking on the wheels. But it also crashed alot at the beginning (first 5min) and after a restart it worked until the bitter end ;) So it does not crash every time und usualy only at the beginning of the game. I played to little multiplayer games to tell you if there is a problem. I first played with the beta and after so many crashes (see attached file) I decided to install the 2.3.5 version which crashed too :(
warzone2100-3.0_beta2.RPT
(23.52 KiB) Downloaded 216 times
warzone2100-2.3.5.RPT
(3.8 KiB) Downloaded 243 times
I have a AMD Athlon64 2GHz with 2GB RAM and NVIDIA GeForce 8800 GT
I have this PC since 1 month and on my other PC the 2.3.5.-version never crashed!
What could be the problem?

thanks and cheers
Zwisel
cybersphinx
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Re: Crash during ALL multiplayer games

Post by cybersphinx »

Zwisel wrote:I have a simular problem with warzone2100-2.3.5 and warzone2100-3.0_beta2. The crash happens very often. In single mode I remember that it crashed when trying to build(design) the first tank and clicking on the wheels.
I guess you're not playing in English? That crash has been fixed in 3.0 beta3 and 2.3.6 (soon to be released).
I have this PC since 1 month and on my other PC the 2.3.5.-version never crashed!
Maybe you used English on the old system?
Zwisel
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Re: Crash during ALL multiplayer games

Post by Zwisel »

No, I play the german version. But I install the english beta now and test it a few days. I'll post the result then. Thanks you!

No I played the german version too, but the system was completly different... (Intel, Win XP not 7, other GPU,...)


wait... when I read this:
http://wz2100.net/news/7141
it might been fixed today? I try this version with german language, if it fails I try english.
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