Warzone Online

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Terminator
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Re: Warzone Online

Post by Terminator »

I don't know ..should I mess with QT, cause I never really deals with it.

I'm useing NetBeans right now. May I could get TASServer, it written on java. I dont see any advantages of QT.(JavaFX can do better :ninja: )
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Emdek
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Re: Warzone Online

Post by Emdek »

Terminator, there is way to mix advantages of both. ;-)
http://en.wikipedia.org/wiki/Qt_Jambi
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Re: Warzone Online

Post by Terminator »

ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);

* - high priority;

My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
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Re: Warzone Online

Post by Buginator »

Terminator wrote:ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);

* - high priority;

My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
This a external client or something ?
Written in C / C++ / Qt ?
and it ends here.
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Terminator
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Re: Warzone Online

Post by Terminator »

Buginator wrote:This a external client or something ?
Written in C / C++ / Qt ?
Yes it will be external app. I have not decided yet, but I think QT or Java.
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Rman Virgil
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Re: Warzone Online

Post by Rman Virgil »

Terminator wrote:ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);
This covers all the bases, I think, for the complete set of relevant interests in Real Time.
Terminator wrote:* - high priority;

My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
How about a Time-Shifting Component ?

Like a fully relational DB for matching up like minded player prefs / styles of playing ? Criteria fields can be under a dozen and done as pop-up checks. I'm sure you can come up with the core criteria.

Also a key part of this Time-Shifting component - optimal days / times for future scheduling of games.

The basic model for this - and don't laugh - would be net dating. Instead of matching for "romance" your matching for game style prefs and instead of calendering a future date for dinner & a movie, your calendering for a game that has been type-matched per the DB sort.

(Just a set of monologue thoughts this suggested Time Shifting Component as it will not likely lead to reciprocal dialogue, or even simple acknowledgement, if obvious past patterns hold. ;) Though there is always memetic infection. O_o )

- Regards, Rman :hmm:
.
Last edited by Rman Virgil on 07 Nov 2010, 16:59, edited 1 time in total.
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Re: Warzone Online

Post by macuser »

WOW i like these ideas. also since it will be an external app we could merge the code into the actual game. (is that your plan?)
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Re: Warzone Online

Post by Terminator »

no, merging won't work. My plane is to make finding new players easier(&mod managing in MP)until new WZ GUI interface will be released.
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Re: Warzone Online

Post by macuser »

What i meant by merging was to use your code in wz2100 (copy and paste) as long as that is OK with you (and the devs)
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Re: Warzone Online

Post by Terminator »

macuser wrote:What i meant by merging was to use your code in wz2100 (copy and paste) as long as that is OK with you (and the devs)
it more complicated than simple copy past..anyway will see.
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