FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
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JDW
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Re: flaME -- The Warzone 2100 Map Editor

Post by JDW »

Any chance that flaME could get ported to Linux (without having to use mono)?
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Re: flaME -- The Warzone 2100 Map Editor

Post by NoQ »

Heh ... i wish it were ported at least *with* using mono (: Mono's not too bad, by the way ... it's almost native ^^
Anyway, i have another question. Will the flaME's source code ever be published? :D

With this, maybe we could at least make it more "mono-compatible".
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Re: flaME -- The Warzone 2100 Map Editor

Post by macuser »

i have done so (mac will work with linux)
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Re: flaME -- The Warzone 2100 Map Editor

Post by NoQ »

macuser: This version is very old already, and has some bad problems. Could you please give us some recipe of how you did it, so that we could get a newer version working? (:
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Re: flaME -- The Warzone 2100 Map Editor

Post by macuser »

well unfortunately the new version will not work because it was written in .net 2010 and as of yet mono has no support for version 2010 :(
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Re: flaME -- The Warzone 2100 Map Editor

Post by JDW »

If only I had the time to learn the skills to make an open source map editor written in a cross-platform framework like Qt. :(

Maybe this should go on my TODO list :hmm:

(Or someone else could pick up this task in any other open source cross-platform language of their liking and maybe even release it under GPL? :wink: )
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Re: flaME -- The Warzone 2100 Map Editor

Post by macuser »

Actually emdek is working on one in qt (although i haven't seen him around much :( ) http://sourceforge.net/projects/wz2100mapeditor/
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Re: flaME -- The Warzone 2100 Map Editor

Post by JDW »

@ Macuser: Thank you for that info. :)

@emdek: You're The Man. Cheers! Keep up the good work lad! :3
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Re: flaME -- The Warzone 2100 Map Editor

Post by macuser »

ArtRev Website

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Re: flaME -- The Warzone 2100 Map Editor

Post by JDW »

Okay.. But what exactly should I be looking at?
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Re: flaME -- The Warzone 2100 Map Editor

Post by effigy »

I assume he's suggesting Emdek get poked about continuing work on his editor.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: flaME -- The Warzone 2100 Map Editor

Post by NoQ »

I know Qt4 a little, so probably i could've helped.
I just don't know where to start (:
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Re: flaME -- The Warzone 2100 Map Editor

Post by macuser »

the point i was making was that emdek used to be active but has since become inactive (not been round for a while)
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Re: flaME -- The Warzone 2100 Map Editor

Post by JDW »

Emdek did drop by a week ago though. Anyhow, he may just be pretty busy with real life.
hao wrote:I just don't know where to start (:
Apparently, the most recent commit to Emdek's project was done by SafetyOff. Perhaps Safetyoff could guide you (if he really does have an idea).

Emdek's project has been released under the GPL, so you could make a fork of it, if you wish to go in another direction.
Last edited by JDW on 01 Nov 2010, 22:48, edited 1 time in total.
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Re: flaME -- The Warzone 2100 Map Editor

Post by macuser »

emdek and i used to chat all the time on irc but it seems he has lost interest :|
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