3.0-beta 1 is released!
Re: 3.0-beta 1 is released!
the game crashed when maroy and i were killing each other, i have two theories, A my computer overall sux, or B the game is still a beta so it will crash...
I'm not always on but when I am you know it.
Re: 3.0-beta 1 is released!
Maybe provide an option to antialias the minimap and have that OFF by default?cybersphinx wrote:The fixed radar will not be blurred on full zoom steps (one mouse wheel click is ±0.25 zoom steps).hao wrote:One more thing i wanted to discuss here. I'm glad the minimap is fixed now. But i don't like the way it's anti-aliased. I'd prefer inaccurate but crisp and clear not-anti-aliased minimap. At least building and unit dots should be crisp. Probably cliffs and water boundaries also.
Re: 3.0-beta 1 is released!
Maybe call this option "fixed minimap"/"rotating minimap"
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 3.0-beta 1 is released!
I totally love the new minimap, and the way that the main map will bounce back on to screen if you jump to close to it's edge via the minimap. Really nice bit of game polish that. Sure, antialiased might make it that little bit more precise visually speaking, but it's not something that I really notice that much tbh.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: 3.0-beta 1 is released!
Super Transports can only carry 3 Heavy Tanks?
My game handle is Cosmic Raven or Cosmic Raven 68
Re: 3.0-beta 1 is released!
Yes (: Looks like heavy tanks have "size 3" (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 3.0-beta 1 is released!
Works perfectly on my custom PC!
Crashes on my EeePC:
Tried different resolutions, bit depths and texture sizes and I alsways get the same error. "iglicd32.dll" is part of the GFX driver.
...I suppose, it's the drivers again, BUT 2.3 didn't work while in beta stage and works perfectly since 2.3.0!! I got hope!
Crashes on my EeePC:
Code: Select all
Error occured on Wednesday, October 27, 2010 at 15:30:34.
Program: D:\Games\Warzone 2100 3.0\warzone2100.exe(warzone2100)
Command line: "D:\Games\Warzone 2100 3.0\warzone2100.exe"
Version: Version 3.0-beta1
Distributor: wz2100.net
Compiled on: Oct 25 2010 02:38:00
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Compiled mode: Release build
Executed on: Wed Oct 27 15:28:58 2010
Pointers: 32bit
Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1
Misc Data:
[15:29:02]OpenGL Vendor : Intel
[15:29:02]OpenGL Renderer : Intel 945GM
[15:29:02]OpenGL Version : 1.4.0 - Build 7.14.10.4906
[15:29:02]Video Mode 1024 x 600 (32 bpp) (fullscreen)
[15:29:05]OpenAL Vendor: Creative Labs Inc.
[15:29:05]OpenAL Version: 1.1
[15:29:05]OpenAL Renderer: Software
[15:29:05]OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[15:29:05]Using language: Systemsprache
[15:30:21]Current Level/map is CAM_1A
D:\Games\Warzone 2100 3.0\warzone2100.exe caused an Access Violation at location 026f3a51 in module C:\WINDOWS\system32\iglicd32.dll Reading from location 04752008.
Log message: info |03:29:02: [screenInitialise] Using VBO extension functions under the core names.
Log message: info |03:29:02: [screenInitialise] OpenGL 2.0 is not supported by your system, using fixed pipeline.
Registers:
eax=04752008 ebx=00000084 ecx=047d87c0 edx=00244018 esi=04752044 edi=02ace440
eip=026f3a51 esp=0022f530 ebp=0022f66c iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210202
Call stack:
026F3A51 C:\WINDOWS\system32\iglicd32.dll:026F3A51
026E0D89 C:\WINDOWS\system32\iglicd32.dll:026E0D89
...I suppose, it's the drivers again, BUT 2.3 didn't work while in beta stage and works perfectly since 2.3.0!! I got hope!
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
Re: 3.0-beta 1 is released!
As mentioned elsewhere, the 3.0 version has slightly higher requirements in terms of working OpenGL drivers. You might try upgrading your video driver from the manufacturer's site. Also playing with the display settings like hardware acceleration....I suppose, it's the drivers again, BUT 2.3 didn't work while in beta stage and works perfectly since 2.3.0!! I got hope!
Re: 3.0-beta 1 is released!
Unfotunately there's no update available! Weather at the Asus site nor at Intel. The log says, it uses the fixed pipeline instead of OGL2. This is okay and I get into the game with a "playable" frame rate (20-25 @ 1024x600), but it crashes something around 3 to 20 seconds after it finished loading without touching anything. But as I said before: It was the same with the 2.3 betas before 2.3.0.stiv wrote:As mentioned elsewhere, the 3.0 version has slightly higher requirements in terms of working OpenGL drivers. You might try upgrading your video driver from the manufacturer's site. Also playing with the display settings like hardware acceleration....I suppose, it's the drivers again, BUT 2.3 didn't work while in beta stage and works perfectly since 2.3.0!! I got hope!
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
Re: 3.0-beta 1 is released!
I have a question, what are the tech prerequisites for the Super Transport?
Much obliged.
Much obliged.
Re: 3.0-beta 1 is released!
Also As you can see in the attachment, the mg towers are not firing when they should be..
I also cannot fire with my units from behind my structures, maybe this is a bug as well?
I also cannot fire with my units from behind my structures, maybe this is a bug as well?
Re: 3.0-beta 1 is released!
They are slightly outside the range of the MG tower.R Hannay wrote:As you can see in the attachment, the mg towers are not firing when they should be
MG Tower - Range = 7.5
MG - Range = 6.0
But you have a power generator (2x2) in front so the MG Tower is 0.5 short of the tank.
Last edited by Dalton on 27 Oct 2010, 17:49, edited 1 time in total.
Re: 3.0-beta 1 is released!
I really wish the buildings didn't have those square foundations, instead building should just go directly in to the ground. I think that would make the buildings look sooo much better against the terrain.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: 3.0-beta 1 is released!
Huh, that's strange by me too.R Hannay wrote:Also As you can see in the attachment, the mg towers are not firing when they should be..
I also cannot fire with my units from behind my structures, maybe this is a bug as well?
I think it was great to have projectiles traveling through ground fixed, but this patch is seeming a bit like The Patriot Act . I say that because I can only assume this is another side effect of it (additional to forts/towers/hardpoints not shooting through each other)?
IMHO this is more detrimental to strategy than the hardpoint issue. I understand the logic, but when I see this screen shot I'm reminded of similar counters to new ideas: [img]Warzone2100%20is%20not%20a%20war%20simulator[/img].
Let's allow shooting through friendly structures, Forts shooting over other structures, and likewise > towers > harpoints > walls/bunkers. I'm a bit confused on this minimum firing range, tool. As long as I'm giving the Cannon Fort a hug it won't hurt me and I can slowly murder it in it's sleep? Seems a bit silly to me.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: 3.0-beta 1 is released!
Hello gentlemen
I dont know where to post about it so I type here..
On 3beta1 when I or any player preview the map, a strange dots are visible.. and they change positions almost every new hosting..
It is visible on this preview..
viewtopic.php?p=72741#p72741
The dots are goin from top to down through the numbers, the other time they were on bridges..
There is nothin that can explain their existence on the map..
They appear on connections between different terrarian tiles.. which are set properly I checked many times, the bridge case, I have no idea..
Also on the map called Dam the dots appeared, they werent there before..
I dont know where to post about it so I type here..
On 3beta1 when I or any player preview the map, a strange dots are visible.. and they change positions almost every new hosting..
It is visible on this preview..
viewtopic.php?p=72741#p72741
The dots are goin from top to down through the numbers, the other time they were on bridges..
There is nothin that can explain their existence on the map..
They appear on connections between different terrarian tiles.. which are set properly I checked many times, the bridge case, I have no idea..
Also on the map called Dam the dots appeared, they werent there before..
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero