hao wrote:Well, i've also noticed some scavenger people firing mini rocket artillery. Were they supposed to do that?
Yes, I added 2 new scav templates, like in A2C-HM
hao wrote:
But the New Paradigm is just underpowered. Heavy machine gun half-tracks kick their ass like hell, with all their beautful fortresses and hardpoints.
yes possibly you are right, I will have a look next week and will put some heavier template but we have to keep in mind this is the first time that the player meets the NP therefore their technologies should not be too advanced.
hao wrote:
I think you should buff up NP in the same way you buffed scavengers. But you might have not actually buffed scavengers (!!), since i may be just experiencing
this bug (even though i don't feel it in a normal campaign).
I have increased, like in A2C-HM, some scavenger body points, but not that much.
One thing I noticed by working on this mod is that WARZONE needs to align the rebalances made on the multiplayer games.
The script files where the body points, weapon damage and so on are stored separately in warzone. To give you an example, "All Rounder" weapon type is missing in the campaigns, cannons are considered "Anti-Tank".
This rebalance will be for sure made in this mod, if some modders would like to help...you are welcome!!! otherwise I will do in on my own.
hao wrote:
Yet another problem: the scavenger AI is not working at all on level 1.
yes, this is a bug, now fixed in
alpha3camp v0.2
hao wrote:
Yeah, and there are also some broken feature textures on level 5, the houses near these white air traffic towers.
ok, thanks for advising will also fix this next week