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Before Troman became inactive a few years back he was having serious second thoughts about having removed the Tank Transport Drops because he really liked them and thought in the end it was a mistake to have taken them out. There is a thread around here still where we had that conversation. At that time I think he was in the midst of trying his hand at the first effort to address the re-balance of the game and then RL led him away to inactivity.... then Zarel got involved and really focused on doing his first class re-balancing efforts.
- Regards, RV
EDIT:
Buginator wrote:Wonder if we should edit it so it has 0 weapons for MP ? Hmmm
WarTux wrote:Keep it, or add it in as mod support. By the time transports are available HMG will be more of an annoyance than a mega-powerful 1337 destruct0r weapon anyway.
That's my sense as well.
But there is still the issue of dealing with
Empty Tank Transport Spamming... or a scheme to prevent that.
LZ Limits being one of the suggested solutions in the
Idea Torrent... A more elementary solution being to limit them like Trucks - maybe 2 at most at any given time. But I'm not sure about that last one. The
LZ LImits solution is way more generative of fresh new tacs and strats in GP but not as easy to implement as at this point it would have to be done through scripting, I think.... as opposed to being in the binary and having it added to FlaME support as a map maker plug 'n play deal... if that makes sense..
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