ModStarter OS X

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Square
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ModStarter OS X

Post by Square »

Hey everybody,
I didn't see any ModStarter here for os x, so I coded one :D
It's written in AppleScript (haha) and should work on every Mac running os x.

Please Report Bugs, and happy using ;)

NOTE: there is a newer version, independent of the warzone-version, located in this post: viewtopic.php?f=49&p=130961#p130958
Attachments
usemod.png
installmod.png
installmod.png (22.99 KiB) Viewed 15999 times
Last edited by Square on 17 Aug 2010, 19:01, edited 2 times in total.
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Square
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Re: ModStarter OS X

Post by Square »

See above.
Last edited by Square on 17 Aug 2010, 18:48, edited 1 time in total.
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milo christiansen
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Re: ModStarter OS X

Post by milo christiansen »

Good work, but odin's mod manager should work with OS X.
Note: I don't think its been tested on that platform yet.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
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Square
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Re: ModStarter OS X

Post by Square »

you mean this one? viewtopic.php?p=37505#p37505

Because that one only contains windows executables, and windows only source (autoIt)^^
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Zarel
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Re: ModStarter OS X

Post by Zarel »

Square wrote:you mean this one? viewtopic.php?p=37505#p37505

Because that one only contains windows executables, and windows only source (autoIt)^^
No, he means this one: viewtopic.php?p=41281#p41281
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milo christiansen
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Re: ModStarter OS X

Post by milo christiansen »

Zarel is right.
Note: Don't use my version Odin's one is better.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
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Buginator
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Re: ModStarter OS X

Post by Buginator »

Nice work...

FYI, 2.3 will write to .../Warzone 2100 2.3/
and it ends here.
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Re: ModStarter OS X

Post by Kharos »

Oh my god, I love you more than you know. Wait, did someone say there's a better version?
Xiider
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Re: ModStarter OS X

Post by Xiider »

Can somebody re-upload this?
I can´t download :oops:
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Square
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Re: ModStarter OS X

Post by Square »

Sorry for my delayed answer -.-

Latest version is in this post: viewtopic.php?f=49&p=66996#p130958
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Wibble199
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Re: ModStarter OS X

Post by Wibble199 »

I like the thought of just dragging the .wz file onto a shortcut to install it. It's just a shame I don't run OS X! :lol2:
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milo christiansen
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Re: ModStarter OS X

Post by milo christiansen »

Wibble199 wrote:I like the thought of just dragging the .wz file onto a shortcut to install it. It's just a shame I don't run OS X! :lol2:
Thats easy on windows too. A simple registry change is all thats needed. In a day or so and I'll post a .reg file.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
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Square
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Re: ModStarter OS X

Post by Square »

Image

After five years, here comes Version 2. All the functionality in one app.

Code: Select all

Features:
* Install Mods like ArtRev, BPRebalance, Contingency, etc.
* Install Maps
* Install the campaign videos (sequences.wz)
* Run Warzone with any desired mod
rect5543.png
path5575.png
Please excuse the lousy-marketing-speech. ;)
Also please tell me any errors, if you spot one. The source is in the .app bundle, the code is licensed under CC-0.
The logo is a variation of the Warzone Programm Logo, therefore GPLv2 I guess (?).

Code: Select all

Known bugs:
* Batch-Install of maps doesn't work. Not sure if fixable: "on open" handler broken?! 
have a great day,

square
Attachments
WZModManager.zip
added cc-0 licensing note to the source-files
(298.32 KiB) Downloaded 348 times
Last edited by Square on 07 Feb 2015, 18:21, edited 2 times in total.
Wolftrak
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Re: ModStarter OS X

Post by Wolftrak »

Hey, does it handle installation of the sequences.wz?
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Square
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Re: ModStarter OS X

Post by Square »

Yes, if all runs as expected ;)
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