Traps and Waterfalls
Traps and Waterfalls
LOL! I cant stop! Ideas keep popping up in my head...!
OK on with business...
Traps, the only thing I can think of it the tank traps, but couldn't there be more?
What about MINES! Think, the enemy in closing in on your oil derrick, but then.....
BOOM!
WHAT THE HELL!!! --- One of then enemy tanks get blown to bits by a hidden mine.
Now Waterfalls---
Is there anyway to make a waterfall object for maps or at least a terrain tile that looks like flowing water....
That is all....
OK on with business...
Traps, the only thing I can think of it the tank traps, but couldn't there be more?
What about MINES! Think, the enemy in closing in on your oil derrick, but then.....
BOOM!
WHAT THE HELL!!! --- One of then enemy tanks get blown to bits by a hidden mine.
Now Waterfalls---
Is there anyway to make a waterfall object for maps or at least a terrain tile that looks like flowing water....
That is all....
Design - Deploy - Destroy
Re: Traps and Waterfalls
I think it's a nice idea, has been discussed before, type "mines" in search box.Claydoe wrote:OK on with business...
Traps, the only thing I can think of it the tank traps, but couldn't there be more?
What about MINES! Think, the enemy in closing in on your oil derrick, but then.....
BOOM!
WHAT THE HELL!!! --- One of then enemy tanks get blown to bits by a hidden mine.
I love ideas that would bring more realism to the appearance of WZ2100, and this is a good one for sure.Claydoe wrote:Now Waterfalls---
Is there anyway to make a waterfall object for maps or at least a terrain tile that looks like flowing water....
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Traps and Waterfalls
I like the mine idea. A lot.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Traps and Waterfalls
I agree. But what do you think would be a good way to counter-attack mines?Verin wrote:I like the mine idea. A lot.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Traps and Waterfalls
Sensors. Easy fix.
The hassel for the anti mine player would be having to design and micromanage the sensor tanks while doing everything else. The mines can be disabled by any tank weapon, but only when detected by a sensor.
The hassel for the anti mine player would be having to design and micromanage the sensor tanks while doing everything else. The mines can be disabled by any tank weapon, but only when detected by a sensor.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Traps and Waterfalls
j0shdrunk0nwar wrote:I agree. But what do you think would be a good way to counter-attack mines?Verin wrote:I like the mine idea. A lot.
exactly the way they did it before the source was released wuth 1.2.X when they added mines... they had a cyborg mine sweeper and a cyborg mine layer.
Re: Traps and Waterfalls
They had them before?lav_coyote25 wrote:exactly the way they did it before the source was released wuth 1.2.X when they added mines... they had a cyborg mine sweeper and a cyborg mine layer.
Guess i should have looked it up before....
The idea of the waterfall was when i was thinking of making a level, but the level would make more sense if they were in it...
Design - Deploy - Destroy
Re: Traps and Waterfalls
Interesting. I'm curious to know why they aren't in 2.3.x or trunk.lav_coyote25 wrote:exactly the way they did it before the source was released wuth 1.2.X when they added mines... they had a cyborg mine sweeper and a cyborg mine layer.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Traps and Waterfalls
j0shdrunk0nwar wrote:Interesting. I'm curious to know why they aren't in 2.3.x or trunk.lav_coyote25 wrote:exactly the way they did it before the source was released wuth 1.2.X when they added mines... they had a cyborg mine sweeper and a cyborg mine layer.
my mind is failing me... i cannot remember... something about them being unbalancing or some such thing... as i said , cant remember ...
Re: Traps and Waterfalls
It's alright old timerlav_coyote25 wrote:my mind is failing me... i cannot remember... something about them being unbalancing or some such thing... as i said , cant remember ...
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Traps and Waterfalls
If I'm correct mines were removed because you could easily have one of your untis drive over them and set them off. Bad balance might've also been a reason. Play NTW mod if you still want them, I think they're still in it.lav_coyote25 wrote:j0shdrunk0nwar wrote:[quote="lav_coyote25"]exactly the way they did it before the source was released wuth 1.2.X when they added mines... they had a cyborg mine sweeper and a cyborg mine layer. [/quote]
Interesting. I'm curious to know why they aren't in 2.3.x or trunk.
my mind is failing me... i cannot remember... something about them being unbalancing or some such thing... as i said , cant remember ...
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Traps and Waterfalls
Oh, that's cool.Mysteryem wrote:If I'm correct mines were removed because you could easily have one of your untis drive over them and set them off. Bad balance might've also been a reason. Play NTW mod if you still want them, I think they're still in it.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Traps and Waterfalls
Ah! Cool and Thank you! Ill have to check that out...
Now that only leaves the waterfall....
Now that only leaves the waterfall....
Design - Deploy - Destroy
- MetalWarrior95
- Trained
- Posts: 332
- Joined: 16 May 2010, 01:26
- Location: Trnje Neighbourhood, Zagreb, Croatia
Re: Traps and Waterfalls
its stupid that there is senzor to detect mines,that should be mid tech, there should be first a vehicle that detonates mines,it searchs for mines,she touch the mine,its hard to explain...the front thing,like many strong thick paper that is long and when mine detects the touch and activates.
My english is not my mothertounge so sorry if u dint understand!
My english is not my mothertounge so sorry if u dint understand!
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
Re: Traps and Waterfalls
Hi, MW95,MetalWarrior95 wrote:its stupid that there is senzor to detect mines,that should be mid tech, there should be first a vehicle that detonates mines,it searchs for mines,she touch the mine,its hard to explain...the front thing,like many strong thick paper that is long and when mine detects the touch and activates.
My english is not my mothertounge so sorry if u dint understand!
you promised me a map, remember? where is it?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce