Teleportation
- Systemofatoad
- Greenhorn
- Posts: 7
- Joined: 03 Jul 2010, 19:27
Teleportation
Well I was thinking (really hard ) and thought of teleport pads/gates for your tanks. Im sure this would have to be researched somewhere at the end of the tech tree plus the time to research would have to take ages.
Sure there would have to be some drawbacks like 10sec. delay or cost 10 power per unit. Then I think about: "would your foes be able to gate through?"
I don't know at this point but i'd love to see what YOU think about teleporting .
Sure there would have to be some drawbacks like 10sec. delay or cost 10 power per unit. Then I think about: "would your foes be able to gate through?"
I don't know at this point but i'd love to see what YOU think about teleporting .
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Teleportation
speedy!! from warzone2100.de had that and more in his complete mod of warzone2100.
Re: Teleportation
It is a good idea and a simple script in a mod could do that...
Re: Teleportation
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
- Boris
- Trained
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Re: Teleportation
Teleportation use warcraft and other games with magic. That is not good for warzone.
Re: Teleportation
Well, these days there are teleportation experiments... You know, teleporting a toothpick on a distance of 1 meterBoris wrote:Teleportation use warcraft and other games with magic. That is not good for warzone.
- Rman Virgil
- Professional
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- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Teleportation
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Speaking as one who has actually played Speedy's complex and magnificently executed mod of WZ created some 8 years ago that included Teleportation (among a plethora of other neat stuff) I can say without any reservation that it was grand & enduring fun all the way around. WZ is not easy to Mod at this level of creation but it certainly can be done and was done quite a few times before source liberation. In all the years since the source was liberated only one individual has created at this level of complexity and originality. Ironic, really. But then again, there are distinct cultural & attitude differences, pre & post liberation, that would account for this disparity (and others as well ... like the level and quality of active community support) - IMO.
- RV
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Speaking as one who has actually played Speedy's complex and magnificently executed mod of WZ created some 8 years ago that included Teleportation (among a plethora of other neat stuff) I can say without any reservation that it was grand & enduring fun all the way around. WZ is not easy to Mod at this level of creation but it certainly can be done and was done quite a few times before source liberation. In all the years since the source was liberated only one individual has created at this level of complexity and originality. Ironic, really. But then again, there are distinct cultural & attitude differences, pre & post liberation, that would account for this disparity (and others as well ... like the level and quality of active community support) - IMO.
- RV
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- Boris
- Trained
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Re: Teleportation
no kuky..wher is it?i dont have time to see all topics.
- Boris
- Trained
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Re: Teleportation
Probably you sleeping.It is time.
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- Trained
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- Joined: 02 Jan 2010, 16:40
Re: Teleportation
Hey, StarCraft had teleportation, and it didn't rely on magic. It relied on a technologically-created wormhole. See: Recall, Arbiter Ability. Google: StarCraft Compendium.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Re: Teleportation
StarCraft teleportation requires technology that doesn't exist in the real world, though, and ignores the laws of physics, which Warzone tends to shy away from.
Re: Teleportation
I dont see this being needed until we have maps larger than the largest ones currently out there.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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- Trained
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- Joined: 02 Jan 2010, 16:40
Re: Teleportation
Pfeh. It just doesn't exist as far as we know. We could be careening towards the events of StarCraft, or similar events, anyhow.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
- Roux Le Corps
- Regular
- Posts: 741
- Joined: 11 May 2010, 07:42
- Location: Deep in the mountain ranges
Re: Teleportation
i agree, would be better suited to a MASSIVE map, like maybe 400 x 400 min
- Rman Virgil
- Professional
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- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Teleportation
The tech exists on a micro level - but certainly not on a macro level. And it does NOT ignore the laws physics nor does it violate any.Zarel wrote:StarCraft teleportation requires technology that doesn't exist in the real world, though, and ignores the laws of physics, which Warzone tends to shy away from.
It was confirmed scientifically in 1993 & has been demonstrated through independent experiments a number of times since. The underlying scientific principle was first articulated the 1930s and is known as the Einstein-Podolsky-Rosen (EPR) entanglement and part of the 1993 effort was also making a robustly logical end run around Heisenberg's Uncertainty Principle.
Unlike most Sci Fi depictions however, in scientifically demonstrated reality the original must be destroyed, We'll likely see Quantum Teleportation of information long before before we are moving humans or their macro artifacts but only for a host of engineering reasons - NOT because of any laws of science violations
- RV
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