About an async thing I already wrote in other topic so here I will talk about stuff in MP :
1)old thing that I'm trying to tell a backspace "holding" delete text in masseges or names.
& also must be a multiple selection using a mous like in notpad & so on..
2) continue 1)-point its influence on MP chat system. It was also mentioned in other topics. For Exemple : impossible or too difficulte to send a privet massages (PM). Turn off all radio swiches its not a decision.
I remember in 1.10 were pm like this:
"Jhon: attack him NOW" or "John, Mason: attack him NOW"
or to make a command simboles(channel chat system) when typing "/t" for team chat channel. "/p text" - for PM massage. Something like that.
- also It would be better for MP if every player had his own text colour(for exemple the color of his units may be suits better) & channel color were.
3)if someone remember wz have scores in MP game. I dont know for what but it has. So At curent time its working wrong. Host count only its own scores & client score count its own & this score is for everyone(means that everyone in game have same number).
Somewhere were idia of "game time limit":
UrbanVoyeur
so if to implement this thing scores can be usefull. anyway scores mustr be fixedJust a thought on the turtling/long game thing:
How about a game with a countdown ?
-to a psycho satellite that randomly blasts both sides
-to a time when all fortifications disappear
Or decaying fixed fortifications - All fixed fortifications weaken over time - roll back through research 'crete stages, then disappear. The long you play the faster the decay. While at the same time fighting units gain experience faster.
This might be fun for skirmishing against the computer too.
4)modify main menu: when entering to multiplayer as for me there must be options like this:
[MP mode]
" Play On-Line " //that new masterserver lobby
" Fixed server " //renamed internet game manual IP typing
" LAN game " // as for me its will be good if some one wants to play in local network & dont type always ip.
[selected mode func.] //Next screen
" Host "
" Join "
But wants to make a joining by default immediately after [mp mode] choice. & Host button put somewherer near the games list. But using [selected mode func.] good too.
5) & last aone that I wanted to write here is that when you joined wz game & somebody change his color or number its always like reload whole host with new settings. Its looks like gliche.
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What you all think about this stuff ? What your opinion ?