j0shdrunk0nwar wrote:RV, are you saying that you are working on a new campaign? For real???
Mini-Cam. One map, 5 glorious missions. 3 are scripted, need to script 2 more. A modest effort, to be sure, but still more than has been done to date, after 10 plus years of dreaming the talk.
A full blown, lets say, 20 Mission Campaign (as opposed to the original's 30+ Missions) would best be tackled by a very strong, tightly knit, minimum 4-man team were all 4 had WZ scripting insight and at least 2 could actually script and all 4 were prepared to commit a year to this project. 'Course, that's just my opinion, though it is based on hard-won experience in this area.
When I'm not working on the Skirmish Edition of "Aqua" (aka, "Aqua Elite"), I work on components of "Aqua Cam". These days I'm working on parts of the sound track
At some point, though, I'm gonna have to make time to learn LUA because it sounds like the conversion from WZ Script will require "hand work" / re-tooling.
In any case my order of priority is: get this MP, human players only, "Aqua Co-op SE" balanced as best as possible for general release ASAP. Then focus on completing the SP Skirmish A.I. version "Aqua Elite" and lastly the "Mini-Cam" version aka, "Aqua CAM".
BTW, this "Aqua Co-op SE" was designed for 2-man team play were in the Teams are each made-up of 1 vet & 1 novice and they occupy positions according to the set-up graphic I posted a while back and will update soon.
HOWEVER, it is also workable to play NON-Team, everyman for himself, if you know the folks you are playing with and have basically 2 strong players and 2 players that are not so strong. The positions would still hold for this fun type experience. Actually, maybe even the 2 Novices teaming up vs the 2 Vets who are playing non-team. That will be up to folks to experiment with.
ALSO - While "Aqua Co-op SE" was NOT designed for SP Skirmish, I cannot stop you from playing it that way. So I definitely do not wanna hear any whining on that score. If you do go that route understand that the default skirmish A.I. can NOT, I repeat an NOT, handle islands so it is at a crux handicap right there. Another thing it can not handle is Player 7 Scav Force Strength as I have designed it. That said, I have had some very interesting SP Skirmish experiences with it. Among other things, the "Aqua Elite" version will address these 2 "issues" for a completely fulfilling, & hopefully inexhaustible, set of challenging fun experiences in SP Ski.
Here's is the original Team set-up graphic I did a few months back that still holds as far as the positions. What is out-dated is the map topography and that is why I'll post a much more current version within 24 hours, after I get back home from my road trip.
Regards, RV
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Bringing forward some relevant graphics to this page:
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Caveat: Current Topography & CoGs (aka, "Centers of Gravity") are much evolved. I'll post updated versions in the next day or two.
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