Power consumption

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
Post Reply
User avatar
Gurduloo
Greenhorn
Posts: 11
Joined: 24 Mar 2008, 17:57

Power consumption

Post by Gurduloo »

I know the following things consume energy:
  • Building structures
    Building units
    Research
Are there any other things that use up energy? Does unit repair use up energy? What about radar towers? I ran out of energy in a skirmish game the other day, and I think it was because of all the research I was doing. But then I got to thinking maybe I'd built too many radar towers all over the map.

The only solution I could find was to take over more oil wells. :D
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: Power consumption

Post by JDW »

Hi Gurduloo

This guide to early-game strategy could help you play better
Early-game multiplayer strategy
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
User avatar
Gurduloo
Greenhorn
Posts: 11
Joined: 24 Mar 2008, 17:57

Re: Power consumption

Post by Gurduloo »

Yes, that guide is really well done and has helped me tremendously. But I couldn't find any specifics in it about things like radar towers and repair facilities using up energy. I've been assuming that they don't use any energy once they're built, but I'm not really sure.
Dylan Hsu
Banned
Banned
Posts: 183
Joined: 06 Jul 2009, 00:02

Re: Power consumption

Post by Dylan Hsu »

Currently, the list you provided are the only things that consume power.
kringled
Trained
Trained
Posts: 137
Joined: 16 Jan 2010, 16:53

Re: Power consumption

Post by kringled »

When I've looked closely, repair facilities/turrets use power as well. It's hard to notice because they don't use very much, they only use it when repairing units, and it's easily masked if you have any derricks at all. (And it's rare to have a game where you have repair but no oil). I only noticed this on a map that has no available oil at all.

Keith
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: Power consumption

Post by KukY »

kringled wrote:When I've looked closely, repair facilities/turrets use power as well. It's hard to notice because they don't use very much, they only use it when repairing units, and it's easily masked if you have any derricks at all. (And it's rare to have a game where you have repair but no oil). I only noticed this on a map that has no available oil at all.

Keith
O_o O_o O_o O_o O_o
kringled
Trained
Trained
Posts: 137
Joined: 16 Jan 2010, 16:53

Re: Power consumption

Post by kringled »

If you don't believe me, you can look in the source - power.c is the relevant file. As I said, in my practical experience, the amount they use is pretty small and not really noticeable.

Keith
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Power consumption

Post by Zarel »

Repairing in general use a negligible amount of power in 2.3.x, and we encourage users to ignore its power usage completely. They use no power at all in trunk.

Other than that, the only things that use power are the standard build/research/manufacture (and gifting power). Having recently rewritten the power system in trunk, I can guarantee that. ;)
kringled
Trained
Trained
Posts: 137
Joined: 16 Jan 2010, 16:53

Re: Power consumption

Post by kringled »

Yes, I was looking at 2.3 source, not trunk, since 2.3 is what I use to play.
Post Reply