URGENT Modding Questions!
Re: Modding Questions
Ok, forgot the earlier message for now, because I'm experience what is recorded in the logs as this:
--- Starting log ---
error |10:36:56: [resGetDataFromHash] resGetDataFromHash: Unknown ID: d0 Type: IMD
error |10:36:56: [resGetDataFromHash] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../lib/framework/frameresource.c:553 (psRes != ((void *)0)), last script event: '<none>'
error |10:36:56: [resGetData] resGetData: Unable to find data for
0 type IMDerror |10:36:56: [resGetData] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../lib/framework/frameresource.c:569 (data != ((void *)0)), last script event: '<none>'
error |10:36:56: [loadResearch] Cannot find the research PIE for record Pulse Laser
error |10:36:56: [loadResearch] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../src/research.c:428 (0), last script event: '<none>'
error |10:36:56: [resLoadFile] resLoadFile: The load function for resource type "RESCH" failed for file "research.txt"
fatal |10:36:56: [resLoad] Failed to parse wrf/multires.wrf
fatal |10:36:58: [startGameLoop] Shutting down after failure
No matter what I've tried, I cannot play the game! Please, PLEASE can someone help me????
--- Starting log ---
error |10:36:56: [resGetDataFromHash] resGetDataFromHash: Unknown ID: d0 Type: IMD
error |10:36:56: [resGetDataFromHash] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../lib/framework/frameresource.c:553 (psRes != ((void *)0)), last script event: '<none>'
error |10:36:56: [resGetData] resGetData: Unable to find data for
0 type IMDerror |10:36:56: [resGetData] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../lib/framework/frameresource.c:569 (data != ((void *)0)), last script event: '<none>'
error |10:36:56: [loadResearch] Cannot find the research PIE for record Pulse Laser
error |10:36:56: [loadResearch] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../src/research.c:428 (0), last script event: '<none>'
error |10:36:56: [resLoadFile] resLoadFile: The load function for resource type "RESCH" failed for file "research.txt"
fatal |10:36:56: [resLoad] Failed to parse wrf/multires.wrf
fatal |10:36:58: [startGameLoop] Shutting down after failure
No matter what I've tried, I cannot play the game! Please, PLEASE can someone help me????
Re: Modding Questions
Can you paste the relevant lines from weapons.txt, resultcomponent.txt, and research.txt?
Re: Modding Questions
While some of this may be irrelevant, I thought I'd include it just in case it's related. Anyways, here's some of the text from weapons.txt:
Laser3BEAMMk1,Level Three,150,600,300,1,10,100,GNMRLAS.PIE,TRMLAS.PIE,FXHBLas.PIE,FXLFLSH.PIE,FXFLSHL.PIE,FXFLSHL.PIE,FXFLSHL.PIE,0,1536,1536,80,80,20,1,0,0,80,0,0,0,0,0,0,10,0,3200,20,YES,HEAT,ENERGY,HOMING-DIRECT,ANTI PERSONNEL,180,90,-60,YES,NO,10,0,YES,100,100,0,1,0
Laser2PULSEMk1,Level Three,200,800,500,1,10,180,GNMLAS.PIE,TRMLAS.PIE,FXLasRot.PIE,FXPLAmmo.PIE,FXLENFL.PIE,FXLENFL.PIE,FXMExp.PIE,0,1792,1792,80,80,40,1,0,0,165,0,0,0,0,0,0,10,0,3200,20,YES,HEAT,ENERGY,HOMING-DIRECT,ANTI PERSONNEL,180,90,-60,YES,NO,15,0,YES,100,100,0,1,0
Then here's research.txt:
R-Wpn-Laser01,Level Three,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_W_LAS1,0,Laser3BEAMMk1,WEAPON,14400,1,2,0,0,0,0,0,3
R-Wpn-Laser02,Level Three,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_W_LAS2,0,Laser2PULSEMk1,WEAPON,28800,1,1,0,0,0,0,2,2
And here's from resultcomponent.txt:
R-Wpn-Laser02,Laser2PULSEMk1,WEAPON,Laser3BEAMMk1,WEAPON,10
R-Wpn-Laser01,Laser3BEAMMk1,WEAPON,0,0,10
I hope this helps, please tell me if you need more information ASAP
Laser3BEAMMk1,Level Three,150,600,300,1,10,100,GNMRLAS.PIE,TRMLAS.PIE,FXHBLas.PIE,FXLFLSH.PIE,FXFLSHL.PIE,FXFLSHL.PIE,FXFLSHL.PIE,0,1536,1536,80,80,20,1,0,0,80,0,0,0,0,0,0,10,0,3200,20,YES,HEAT,ENERGY,HOMING-DIRECT,ANTI PERSONNEL,180,90,-60,YES,NO,10,0,YES,100,100,0,1,0
Laser2PULSEMk1,Level Three,200,800,500,1,10,180,GNMLAS.PIE,TRMLAS.PIE,FXLasRot.PIE,FXPLAmmo.PIE,FXLENFL.PIE,FXLENFL.PIE,FXMExp.PIE,0,1792,1792,80,80,40,1,0,0,165,0,0,0,0,0,0,10,0,3200,20,YES,HEAT,ENERGY,HOMING-DIRECT,ANTI PERSONNEL,180,90,-60,YES,NO,15,0,YES,100,100,0,1,0
Then here's research.txt:
R-Wpn-Laser01,Level Three,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_W_LAS1,0,Laser3BEAMMk1,WEAPON,14400,1,2,0,0,0,0,0,3
R-Wpn-Laser02,Level Three,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_W_LAS2,0,Laser2PULSEMk1,WEAPON,28800,1,1,0,0,0,0,2,2
And here's from resultcomponent.txt:
R-Wpn-Laser02,Laser2PULSEMk1,WEAPON,Laser3BEAMMk1,WEAPON,10
R-Wpn-Laser01,Laser3BEAMMk1,WEAPON,0,0,10
I hope this helps, please tell me if you need more information ASAP
Re: Modding Questions
I don't want to be bothersome, but I really would like to be able to play again, so if someone could please help me figure out what I did wrong soon, I'd be extremely appreciative.
Re: Modding Questions
You should keep two installs, so when one of them is broken, you can still play on the other.Vecmoroc wrote:I don't want to be bothersome, but I really would like to be able to play again, so if someone could please help me figure out what I did wrong soon, I'd be extremely appreciative.
![Razz :P](./images/smilies/icon_razz.gif)
I'm afraid I can't tell what's wrong with your mod at the moment.
Re: Modding Questions
Well, I didn't figure out the problem, but I managed to successfully get the non-breaking changes I made to the broken one to a stable one, so that problem is fixed!
.
By the way, sorry if I seemed grumpy earlier, but I was worried that I wouldn't be able to fix this, or that it would take far longer than it did, but now that I'm able to still play with the changes I'm good.
However, I do still have yet another question, even if it's not urgent. Simply, I noticed that there were line of hover, hover02, hover03, etc. Since this was already there, and since Naval didn't have 2 and 3 versions, I thought I'd try to add them, but whenever I did, I got this message in the logs:
--- Starting log ---
fatal |10:02:02: [loadBodyPropulsionIMDs] Invalid propulsion name Naval
I don't know whether you could explain to me what I may have done wrong, because I think it would be neat to add a Naval02 and Naval03, so long as I can do it without causing problems. Mind, this isn't a major problem, although if you could reply when you can, I'd again appreciate it.
Also, if I could get a response to my question regarding the error message I was asking about before the game breaking thing came up, that'd be nice as well.
Just in case, I'll list that particular log here:
--- Starting log ---
error |09:35:27: [checkResearchStats] checkResearchStats: Invalid Comp Result for topic R-Wpn-WraithLaser
error |09:35:27: [checkResearchStats] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../src/research.c:2772 (asResearch[resInc].pArtefactResults[inc] != ((void *)0)), last script event: 'N/A'
error |09:35:27: [checkResearchStats] checkResearchStats: Invalid Comp Result for topic R-Wpn-WraithLaser
error |09:35:27: [checkResearchStats] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../src/research.c:2772 (asResearch[resInc].pArtefactResults[inc] != ((void *)0)), last script event: 'N/A'
![Smile :)](./images/smilies/icon_smile.gif)
By the way, sorry if I seemed grumpy earlier, but I was worried that I wouldn't be able to fix this, or that it would take far longer than it did, but now that I'm able to still play with the changes I'm good.
However, I do still have yet another question, even if it's not urgent. Simply, I noticed that there were line of hover, hover02, hover03, etc. Since this was already there, and since Naval didn't have 2 and 3 versions, I thought I'd try to add them, but whenever I did, I got this message in the logs:
--- Starting log ---
fatal |10:02:02: [loadBodyPropulsionIMDs] Invalid propulsion name Naval
I don't know whether you could explain to me what I may have done wrong, because I think it would be neat to add a Naval02 and Naval03, so long as I can do it without causing problems. Mind, this isn't a major problem, although if you could reply when you can, I'd again appreciate it.
Also, if I could get a response to my question regarding the error message I was asking about before the game breaking thing came up, that'd be nice as well.
Just in case, I'll list that particular log here:
--- Starting log ---
error |09:35:27: [checkResearchStats] checkResearchStats: Invalid Comp Result for topic R-Wpn-WraithLaser
error |09:35:27: [checkResearchStats] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../src/research.c:2772 (asResearch[resInc].pArtefactResults[inc] != ((void *)0)), last script event: 'N/A'
error |09:35:27: [checkResearchStats] checkResearchStats: Invalid Comp Result for topic R-Wpn-WraithLaser
error |09:35:27: [checkResearchStats] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/tags/2.3_rc1a/macosx/../src/research.c:2772 (asResearch[resInc].pArtefactResults[inc] != ((void *)0)), last script event: 'N/A'
Re: Modding Questions
While I don't want to keep people from other important things, I could still use some help here. If anyone could help me out, that'd certainly be nice.
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Re: Modding Questions
If you dont mind, post the entire mod, or... i think you can PM it to me, never tried...Vecmoroc wrote:While I don't want to keep people from other important things, I could still use some help here. If anyone could help me out, that'd certainly be nice.
![Wink :wink:](./images/smilies/icon_wink.gif)
Main: Arithyce
Re: Modding Questions
It's not a specific mod I'm using, I've just been editing the text in the stats folder files
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- Trained
- Posts: 151
- Joined: 22 Jul 2008, 17:44
Re: Modding Questions
I have been doing that as well
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- Trained
- Posts: 151
- Joined: 22 Jul 2008, 17:44
Re: Modding Questions
Then it realy is an invalid component. You have to make sure that the resulting components name/id matches what the name/id of the component is in weapons.txt, body.txt, propulsion.txt etc...
Also make sure that there are no spaces at the end of any of the lines.
That's realy all i know... sometimes warzone is just a pita for no reason at all, in those situations, re-download everything.
Also make sure that there are no spaces at the end of any of the lines.
That's realy all i know... sometimes warzone is just a pita for no reason at all, in those situations, re-download everything.
Main: Arithyce
Re: Modding Questions
Hi everyone! I have modding\editing question too...
The goal is - I want to make sensor turret (Uplink Center, which reveals all map then placed) like cheated thing. I want it to have range (for artillery turrets and artillery units) not 2304 like now, but something about 12800 or even more.
I'll try to explain - imagine that you have only ONE sensor, that Uplink Center. And right after that moment your artillery begans firing at everything in THEIR range, just like if you have placed sensor towers everywhere on map.
Uplink Center is ultimate sensor, right?![Smile :)](./images/smilies/icon_smile.gif)
I tried to change file stats/sensor.txt in that line:
UplinkSensor,Level All,1,1,1,1,1,200,miupdish.PIE,TRLSNSR1.PIE,2304,TURRET,SUPER,0,1000,0
As I understood, 2304 is range for artillery assigned. I change it to 23040, but nothing changed in the game... Artillery fires as before. Can someone help? What is wrong in my line?
And I'd appreciate if you explain meanings of ALL numbers in that lines - there is no such information in Wiki.
The goal is - I want to make sensor turret (Uplink Center, which reveals all map then placed) like cheated thing. I want it to have range (for artillery turrets and artillery units) not 2304 like now, but something about 12800 or even more.
I'll try to explain - imagine that you have only ONE sensor, that Uplink Center. And right after that moment your artillery begans firing at everything in THEIR range, just like if you have placed sensor towers everywhere on map.
Uplink Center is ultimate sensor, right?
![Smile :)](./images/smilies/icon_smile.gif)
I tried to change file stats/sensor.txt in that line:
UplinkSensor,Level All,1,1,1,1,1,200,miupdish.PIE,TRLSNSR1.PIE,2304,TURRET,SUPER,0,1000,0
As I understood, 2304 is range for artillery assigned. I change it to 23040, but nothing changed in the game... Artillery fires as before. Can someone help? What is wrong in my line?
And I'd appreciate if you explain meanings of ALL numbers in that lines - there is no such information in Wiki.
Sorry for my bad English - I have not practiced very long NEVER ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: Modding Questions
I did that in my tries of doing that: And I failed too. Maybe hardcoded limitations?Rusya wrote:As I understood, 2304 is range for artillery assigned. I change it to 23040, but nothing changed in the game... Artillery fires as before. Can someone help? What is wrong in my line?
There is: http://developer.wz2100.net/wiki/TxtEditing#sensors.txtAnd I'd appreciate if you explain meanings of ALL numbers in that lines - there is no such information in Wiki.
Re: Modding Questions
Maybe so, let's wait that developers thinkI did that in my tries of doing that: And I failed too. Maybe hardcoded limitations?
![Smile :)](./images/smilies/icon_smile.gif)
THANKS A LOT!!!
But, there is something not correct in that Wiki section, no? 3rd position "build power - price of sensor", and in that line
Code: Select all
UplinkSensor,Level All,1,1,1,1,1,200,miupdish.PIE,TRLSNSR1.PIE,2304,TURRET,SUPER,0,1000,0
Developers, please comment that! I'm counting on you
![Smile :)](./images/smilies/icon_smile.gif)
Sorry for my bad English - I have not practiced very long NEVER ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)