Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Cannon models (light, medium and heavy). Request to join

Post by macuser »

IMHO the barrels look fine and the whole model design is great but the medium turret could be taller and the heavy turret could be bigger and taller :)

-regards macuser
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Cannon models (light, medium and heavy). Request to join

Post by Zarel »

Hmm. It seems to me that both the barrel and the muzzle should be enlarged, and the turrets should be resized to match the old metrics better. The old MC and HCs were already hard enough to distinguish, let's not make them worse. If anything, the HC should be even bigger. You should also follow the pattern of muzzle size - it's a useful dinstinguisher. Might also help to take a hint from the old textures - they look better than solid green/teamcolor.
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: Cannon models (light, medium and heavy). Request to join

Post by Olrox »

Zarel wrote:Hmm. It seems to me that both the barrel and the muzzle should be enlarged, and the turrets should be resized to match the old metrics better. The old MC and HCs were already hard enough to distinguish, let's not make them worse. If anything, the HC should be even bigger. You should also follow the pattern of muzzle size - it's a useful dinstinguisher. Might also help to take a hint from the old textures - they look better than solid green/teamcolor.
Mangust is probably having a try at it ATM. Maybe he can incorporate the fresh features from Jorzi's model to the old cannons' proportions.

Do we have the community's approval to try to make the heavy cannon a bit larger to make it easier to identify, then?

I think that it's for a greater good, so it's fair to deviate a little from the original in this aspect.

Again, everyone's opinion counts, so please let us know what you think! :D

Devs are also humans (I think :hmm: ) so they are not excluded from this :lecture:

~Olrox :lol2:
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Cannon models (light, medium and heavy). Request to join

Post by macuser »

Yes I think the distinguishability of the heavy cannon and the WOW factor will be greatly increased with bigger size - yes you have my approval.

-regards macuser
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
Emdek
Regular
Regular
Posts: 1329
Joined: 24 Jan 2010, 13:14
Location: Poland
Contact:

Re: Cannon models (light, medium and heavy). Request to join

Post by Emdek »

Sure, as I've said before, now they are too similar.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi »

Started on the lancer today
Image
108 tris, 256x256 texture map as usual
ImageImage
-insert deep philosophical statement here-
User avatar
Emdek
Regular
Regular
Posts: 1329
Joined: 24 Jan 2010, 13:14
Location: Poland
Contact:

Re: Cannon models (light, medium and heavy). Request to join

Post by Emdek »

Very nice, but maybe it could be modified a bit, to make top launchers more attached or something, like here (red lines)?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: Cannon models (light, medium and heavy). Request to join

Post by Olrox »

Emdek wrote:Very nice, but maybe it could be modified a bit, to make top launchers more attached or something, like here (red lines)?
I agree with that point - in all other aspects I think that the mesh is excellent already! Really awesome work :wink:

~Olrox
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi »

Hmm... I see what you mean, but a good-looking solution would propably require more polygons...
I'll see what I can do.

EDIT: Thanks Olrox :)
ImageImage
-insert deep philosophical statement here-
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: Cannon models (light, medium and heavy). Request to join

Post by Per »

Very nice!

Be careful not to waste polygons on small details too small for anyone to see at that small size. Unnecessary polygons slow down the game without a trade-off in improved graphics.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Cannon models (light, medium and heavy). Request to join

Post by Zarel »

Awesome! Can I see a version with no textures and no bump mapping? Makes it easier to tell if you're using too many polygons. ;)
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi »

A wireframe render
Image
As you can see, the shape is quite basic, which is neccesary if you want to create something with just over 100 tris.
All the detail is baked from the hi-poly model (which has around 35000 tris, thanks to the subsurface subdivision :D)
ImageImage
-insert deep philosophical statement here-
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Cannon models (light, medium and heavy). Request to join

Post by Zarel »

That's great. I have no feedback at this point; it's perfect so far. :)
User avatar
Rider
Trained
Trained
Posts: 106
Joined: 31 May 2007, 16:06

Re: Cannon models (light, medium and heavy). Request to join

Post by Rider »

The lancer looks awesome!

I'm just curious though, do you plan to revise the cannons still, or release them as they are now? Despite all the criticism (because we care :P) I really would like to see/use those ingame!
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Cannon models (light, medium and heavy). Request to join

Post by Jorzi »

Don't worry :wink: The cannon models will be included, I've sent them to mangust and he'll tweak them a bit before exporting them I think. Since modelling is what I'm best at I thought I'd concentrate a bit on that so that people have something to make textures for :)
Olrox is doing most of the texturing right now but if you want to have a go at one of my models, just pm me an I'll send you the lightmap and uv layout. If it's good, we might use it, if it's creative, we may use elements from it.
ImageImage
-insert deep philosophical statement here-
Post Reply