As usual, we need bug reports to fix problems in the game. Please note that we use tickets only to track bugs, for discussions about how features should work and feature requests we have a dedicated forum section.
For bug reports, see BugReporting for details, in short:
- Search the existing tickets for your problem, if the problem has already been fixed in SVN, the ticket will be closed.
- If there is an open one already, feel free to add more info to it.
- If there is no report yet, make a new ticket.
- Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.
- The more information we have, the easier it is to fix problems, so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems... if you have.
- When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).
As usual, downloads can be found on our download page.
Detailed Changelog:
2010-03-29: Version 2.3 beta 12
- General:
- Change: Double-clicking trucks will now select them for consistency (r10391, ticket:1472)
- Change: let users toggle level name via 'showlevelname' console command (r10336)
- Change: Template loading code changes for backward compatibility with older mods (r10418, ticket:1686, r10425)
- Fix: Multiple zooming of radar fixes / changes (r10346)
- Fix: Stop landing VTOLs even if they are below the map height (r10051)
- Fix: Fix adding more body points than possible when repairing (r10040)
- Fix: Memory leaks and crash fixes (r10246, r10247, r10248, r10249, r10251)
- Fix: When failing to load a message, remove it from the message queue to avoid a crash later (r10392, ticket:1660)
- UI:
- Change: Improved loading bars (r10102)
- Campaign:
- Fix: Fix Tank Killer angle bug in campaign (r10212)
- Fix: Make sure that for campaign, we always set the is human flag correctly on savegame load (r10081, ticket:1628)
- Multiplayer:
- Change: AI script fixes for trucks grabbed on duty, distance limits, power limit for factories, placement checks (r10293, r10323, ticket:1626)
- Fix: Make sure all templates get all weapons. This hopefully fixes the cyborg leg issue (r10352, ticket:1687)
- Fix: On new player joining, init the struct before setting flags (r10331, ticket:1688)
- Fix: Add new AI script function that gives position to build a structure while checking that a given droid can build it (r10323, ticket:1626)
- Fix: When droids are taken over, don't send droid count, since droid count isn't read, making the message unparsable (r10038, ticket:894)
- Fix: Use isFlying instead of isVtolDroid for checking AA targets, AA can now also shoot down transports (r10319)
- Fix: Fix droid frustration so that droids do not start the game frustrated, make sure that scavs never fire at features (r10085)
- Fix: Fix the game getting completely messed up if anyone changes position or colour, and then someone leaves (r10069)
- Fix: Update Dydo-ai to 2.0.8 (r10214)
- Fix: Update NTW (r10354 - r10359)
- Scripts:
- Added: AI script function that gives position to build a structure while checking that a given droid can build it (r10323)
- Translations:
- Fix: Translations now work on the mac (ticket:927, r10316)
- Updated: German (r10123, r10126, r10291), Italian (r10242), Polish (r10268, r10373, r10445), Spanish (r10305, r10422, r10444), Estonian (r10423)