New Fortresses
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- Greenhorn
- Posts: 14
- Joined: 24 Nov 2009, 10:46
New Fortresses
I was thinking of two new fortresses
Machine Fortress: Uses advanced Assult Gun technology
Laser Fortress: Uses advanced Laser technology
Probably a larger size Plasma Cannon on the Laser Fortress, or Pulse Laser
Any thoughts?
Machine Fortress: Uses advanced Assult Gun technology
Laser Fortress: Uses advanced Laser technology
Probably a larger size Plasma Cannon on the Laser Fortress, or Pulse Laser
Any thoughts?
Re: New Fortresses
Would be interesting. It's kind of annoying that all current fortresses are AT/AR.
I don't think the laser fortress should be a large plasma cannon, though. Plasma cannons aren't real lasers, plus, they're AR. And they're short range, which makes them really useless on a fortress - who would ever get within range in the first place?
I don't think the laser fortress should be a large plasma cannon, though. Plasma cannons aren't real lasers, plus, they're AR. And they're short range, which makes them really useless on a fortress - who would ever get within range in the first place?
Re: New Fortresses
Maybe Quad Assault Gun and big Pulse Laser with increased damage?
This looks so funny:
This looks so funny:
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- Greenhorn
- Posts: 14
- Joined: 24 Nov 2009, 10:46
Re: New Fortresses
Zarel wrote:Would be interesting. It's kind of annoying that all current fortresses are AT/AR.
I don't think the laser fortress should be a large plasma cannon, though. Plasma cannons aren't real lasers, plus, they're AR. And they're short range, which makes them really useless on a fortress - who would ever get within range in the first place?
Sorry I don't understant AT/AR
Re: New Fortresses
Rockets and missiles are AT (anti-tank), they do high damage to tanks.Klavinmour wrote:Sorry I don't understant AT/AR
Cannons and rails are AR (all-rounder), they do high damage to tanks and buildings.
Machineguns and lasers are AP (anti-personnel), they do high damage to cyborgs and aircraft.
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- Trained
- Posts: 151
- Joined: 22 Jul 2008, 17:44
Re: New Fortresses
I want to try and make this a mod, but i am going to need a good free model editing program.
Main: Arithyce
Re: New Fortresses
Try Blender.Raem_Lylar wrote:I want to try and make this a mod, but i am going to need a good free model editing program.
Please make those models if you can.
And try to make them look WZ-like.
Last edited by KukY on 28 Dec 2009, 21:56, edited 1 time in total.
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- Trained
- Posts: 358
- Joined: 02 Jan 2010, 16:40
Re: New Fortresses
This topic actually meshes well with the "New AA gun" topic. Why not make the new AA gun a fortress? New fortress and New AA gun. Simple enough.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Re: New Fortresses
Many people already requested Laser Fortress, and that new AA gun doesn't even exists in a mod form yet.Assault Gunner wrote:New fortress and New AA gun.
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- Trained
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- Joined: 02 Jan 2010, 16:40
Re: New Fortresses
I actually meant that if the new AA gun was implemented, it should be implemented as both simultaneously.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
- DarkCheetah
- Trained
- Posts: 335
- Joined: 30 Apr 2008, 19:44
Re: New Fortresses
fortresses realy finished the game! how about designable fortresses? like you can choose if they need range or damage
(+ why does ai only build 1 of a kind? )
(+ why does ai only build 1 of a kind? )
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: New Fortresses
look in the code - its probably been that way since the original.
Re: New Fortresses
Because fortresses have type "DOOR".DarkCheetah wrote:(+ why does ai only build 1 of a kind? )
Since they are 2x2, they can't fit into gateways.
So they are built as base structures.
It would be good if AI would build at least 2 of a kind...
- DarkCheetah
- Trained
- Posts: 335
- Joined: 30 Apr 2008, 19:44
Re: New Fortresses
yeah, or 5 of cannon , 3 rocketn 5 mass driver and 3 long ranged rockets =/13KukYNexus666 wrote:Because fortresses have type "DOOR".DarkCheetah wrote:(+ why does ai only build 1 of a kind? )
Since they are 2x2, they can't fit into gateways.
So they are built as base structures.
It would be good if AI would build at least 2 of a kind...
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
Re: New Fortresses
How about this http://en.wikipedia.org/wiki/Flak_Tower Maybe it could hit ground targets as well.