Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
Post Reply
User avatar
yamar
Trained
Trained
Posts: 68
Joined: 10 Aug 2009, 01:27

Re: models by MaNGusT

Post by yamar »

that is an amazing model and texture!

I hope that these are in the next major release of the game...

Cheers, Yamar
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: models by MaNGusT

Post by Olrox »

Hmm, it's just the beginning :twisted: :!!!:

MaNGusT has a brilliant skill to recognize the body's main features and mantain it into those more detailed models. Very cool to work with those ;)
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: models by MaNGusT

Post by Zarel »

:O

:O

COMPLETELY AWESOME
User avatar
Avestron
Trained
Trained
Posts: 314
Joined: 03 Jul 2009, 02:23

Re: models by MaNGusT

Post by Avestron »

These models look brilliant!

It shows what attention to detail can achieve even at low polys.
Image
User avatar
XANAX
Trained
Trained
Posts: 189
Joined: 09 Jul 2009, 22:05

Re: models by MaNGusT

Post by XANAX »

one word awesomeness
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: models by MaNGusT

Post by MaNGusT »

New texture for the Cobra body by Olrox
cobra01+tex2.jpg
cobra01+tex1.jpg
cobra01+tex.jpg
User avatar
wari
Trained
Trained
Posts: 106
Joined: 05 Dec 2007, 18:25
Location: Dublin

Re: models by MaNGusT

Post by wari »

Theses are unbelievable, when do you think we could start seeing them in game?
User avatar
Avestron
Trained
Trained
Posts: 314
Joined: 03 Jul 2009, 02:23

Re: models by MaNGusT

Post by Avestron »

Probably when the series of each body is completed (at the least Project and New Paradigm - though I suspect Collective and Nexus are following)

The geometry is great and the texturing impressive. How the heck does Olrox do it? :P
Image
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: models by MaNGusT

Post by Olrox »

Avestron wrote: The geometry is great and the texturing impressive. How the heck does Olrox do it? :P
Well, when I'm doing the textures, I generally use about 30 different layers, so that I can adjust effects for each part individually. I mean, I mostly combine a large set of subtle effects, adding them to each other and keep doing that until it looks good enough. :rolleyes:

That, of course wouldn't bring nothing close to the same result if I was working alone. As I said, MaNGusT has a great vision over the particular characteristics of each body, and provides me with feedback of the early versions of my textures. Even though neither of us is good at english (and we can only communicate speaking english), it is just as he said:
I think we're good team. :)
(Yeah, I know that there are typos, so what? xD )
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: models by MaNGusT

Post by MaNGusT »

Olrox wrote: (Yeah, I know that there are typos, so what? xD )
The main thing is that we understand each other... xD
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: models by MaNGusT

Post by MaNGusT »

The New texture for the Python body by Olrox.
Python+tex1.jpg
Python+tex.jpg
Python+tex2.jpg
User avatar
wari
Trained
Trained
Posts: 106
Joined: 05 Dec 2007, 18:25
Location: Dublin

Re: models by MaNGusT

Post by wari »

Oh wow.
User avatar
XboxJosh
Trained
Trained
Posts: 259
Joined: 18 May 2009, 02:16
Location: Texas, USA

Re: models by MaNGusT

Post by XboxJosh »

:cool:

Alias: Cipher[SSC]

System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: models by MaNGusT

Post by Olrox »

I think we'll have to remake weapons as well, it's pitiful to put a low polygoned, low res texture "thing" atop models detailed like that :D

In addition, drive mode would be a perfect addition to our models :3
If no one does that before me, I'll bring that topic elio's made (I think) specifically about that :P

Oh, and we're not making you wait because we are evil (seriously :ninja: ): We just want to do a few things before releasing the mod :cool:
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: models by MaNGusT

Post by Zarel »

Olrox wrote:I think we'll have to remake weapons as well, it's pitiful to put a low polygoned, low res texture "thing" atop models detailed like that :D
I've been waiting for new weapons for ages! :/

First request, beam effects for lasers. I hate having lasers that don't look like lasers. :( Just have a muzzle glow + a really long line (as long as the range of the laser) extending from the weapon. Make it + shaped, like existing Warzone projectiles. Put that in the "muzzle flash" graphics slot. They'd be useful for: Flashlight, Pulse Laser, Heavy Laser, Stormy, Commander, Nexus Link.

Second request, a T3 bunker buster missile. Ideas: It could be black and red like Archie, to signify that it's a missile. It could be double-barreled.
Olrox wrote:Oh, and we're not making you wait because we are evil (seriously :ninja: ): We just want to do a few things before releasing the mod :cool:
I just hope the rendering engine can handle it...
Post Reply