Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here. Note, everything uploaded to this forum, MUST have a license!
I played this map with a friend against AIs yesterday. It is a really nice map to play on. The AI does not know how to get to the islands, but we will fix that one day (continent knowledge is in trunk already). The narrow entrances are very hard to punch through, but the AI does not exploit this very well. Are there gateways defined for the entrances? Perhaps also put some gateways on top of the entrance hills. The biggest issue, however, is the wall of huts separating the two halves of the map. The AI is completely broken by it, we had to help the AI out by destroying them. They really need to go away.
Per wrote:I played this map with a friend against AIs yesterday. It is a really nice map to play on. The AI does not know how to get to the islands, but we will fix that one day (continent knowledge is in trunk already). The narrow entrances are very hard to punch through, but the AI does not exploit this very well. Are there gateways defined for the entrances? Perhaps also put some gateways on top of the entrance hills. The biggest issue, however, is the wall of huts separating the two halves of the map. The AI is completely broken by it, we had to help the AI out by destroying them. They really need to go away.
Anyway, thanks for a really nice map
All of those gateways exist.
Perhaps AI could be told to destroy buildings they encounter?
The huts are there to encourage building units, not defensive structures, early.
I noticed the AI will automatically shoot the huts to bits if they're trying to attack units and they have enough weapon range.
That said, I think the map could do with a bit more base room for the bottom-left/top-right players, it could probably do with being bigger overall or maybe having a bigger version.
The AI certainly had no trouble using hovers to cross the water zones, though the 'beaches' suffer from the same thing - very bottlenecked, especially the western shore of the northeast zone.