Rotate Buildings
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Rotate Buildings
Trunk already has a building "Ghost".
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Rotate Buildings
Hmm, nice.milo christiansen wrote:Trunk already has a building "Ghost".
Trunk won't run on my computer
Re: Rotate Buildings
Olrox wrote:Trunk won't run on my computer
Why not?
- andeemac2006
- Greenhorn
- Posts: 6
- Joined: 09 Jul 2009, 01:44
- Location: Las Vegas NV
- Contact:
Re: Rotate Buildings
Have played warzone2100r7904 Trunk from start to finish on Vista sp2 64bit, very good I see no reason why the new Terrain shouldnt be on the next release
Being able to rotate buildings would be an excellent Idea
Being able to rotate buildings would be an excellent Idea
Re: Rotate Buildings
There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presumeZarel wrote:Olrox wrote:Trunk won't run on my computer
Why not?
There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain
Re: Rotate Buildings
Yikes, a card made in '03? You are in dire need of a upgrade!Olrox wrote: There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presume
There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain
Maybe a fellow forum member has some old hardware that you can use?
and it ends here.
Re: Rotate Buildings
Meh... need to add the logic of where the unit comes out from then, since that is hard coded I think.Per wrote:Rotating buildings is no big deal. If you notice, walls are already rotated How would you make the UI for rotating a building construction order?
Not sure it is worth the trouble.
and it ends here.
Re: Rotate Buildings
Yeah, I'm saving money to buy a decent computer. Perhaps I'll be able to do so after February, 2010.Buginator wrote:Yikes, a card made in '03? You are in dire need of a upgrade!Olrox wrote: There's a weird primitive creature, known as "GeForce 5200" on my videocard's slot. I've got to put a video card in there, I presume
There's no problem with the trunk, I just can't play with the 6 fps (even when I configure it to 128x128 textures) and blank terrain
Maybe a fellow forum member has some old hardware that you can use?
But anyway, that's no excuse - I can do fine things even with the piece of junk I've got, and I won't stop doing
If that's the case, then there are other things with higher priority than that, in my opinion.Buginator wrote:Meh... need to add the logic of where the unit comes out from then, since that is hard coded I think.Per wrote:Rotating buildings is no big deal. If you notice, walls are already rotated How would you make the UI for rotating a building construction order?
Not sure it is worth the trouble.