No textures at all.
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No textures at all.
Why do my graphics not exist?
I'm using the release candidate on Mac OS X 10.5.7 and the ground is grey.
I'm using the release candidate on Mac OS X 10.5.7 and the ground is grey.
Re: No textures at all.
is your graphicscard driver up to date?
Re: No textures at all.
...that's not the release candidate, that's an extremely unstable version of trunk from an extremely long time ago.lowededwookie wrote:Why do my graphics not exist?
I'm using the release candidate on Mac OS X 10.5.7 and the ground is grey.
Go download the actual RC from the download page.
Re: No textures at all.
You may also have to edit your config file, and change textureSize to 64 or 32.
It depends if you ran out of gfx memory or not...
What gfx card is this?
It depends if you ran out of gfx memory or not...
What gfx card is this?
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Re: No textures at all.
NVidia GeForce 8600M GT.Buginator wrote:What gfx card is this?
I'm running on a MacBook Pro (pre-unibody).
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Re: No textures at all.
But that's EXACTLY where I got it from.Zarel wrote:Go download the actual RC from the download page.
Re: No textures at all.
Hmm. That's really weird. Have you tried turning up the texture size as far as it'll go?
Re: No textures at all.
Looks like your out of texture memory, or it can't find the textures. Did you try to lower the texture size?lowededwookie wrote:NVidia GeForce 8600M GT.
I'm running on a MacBook Pro (pre-unibody).
Also, start the game with --debug all --debugfile whatever.txt on the command line, and you can attach whatever.txt (if it is too huge, then zip it). You just let it run until you get to the above screen, and then quit out.
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Re: No textures at all.
No way, the 8600M GT on the MBP is a dedicated graphics card with a fair amount of dedicated memory (and presumably plenty of shared). There's no way it'd run out of texture memory.Buginator wrote:Looks like your out of texture memory, or it can't find the textures. Did you try to lower the texture size?
Also, start the game with --debug all --debugfile whatever.txt on the command line, and you can attach whatever.txt (if it is too huge, then zip it). You just let it run until you get to the above screen, and then quit out.
"Can't find textures" is more likely, but how would that happen?
Re: No textures at all.
That is why I requested the --debug all output.Zarel wrote:quote="Buginator"Looks like your out of texture memory, or it can't find the textures. Did you try to lower the texture size?
Also, start the game with --debug all --debugfile whatever.txt on the command line, and you can attach whatever.txt (if it is too huge, then zip it). You just let it run until you get to the above screen, and then quit out./quote
No way, the 8600M GT on the MBP is a dedicated graphics card with a fair amount of dedicated memory (and presumably plenty of shared). There's no way it'd run out of texture memory.
"Can't find textures" is more likely, but how would that happen?
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Re: No textures at all.
I hope it's done right but here's the file I created.
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- debug.txt
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Re: No textures at all.
lowededwookie wrote:I hope it's done right but here's the file I created.
Code: Select all
3d |08:22:23: [screenInitialise] OpenGL Vendor : NVIDIA Corporation
3d |08:22:23: [screenInitialise] OpenGL Renderer : NVIDIA GeForce 8600M GT OpenGL Engine
3d |08:22:23: [screenInitialise] OpenGL Version : 2.0 NVIDIA-1.5.44
3d |08:22:23: [screenInitialise] OpenGL Extensions : GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPL
3d |08:22:23: [screenInitialise] Supported OpenGL extensions:
3d |08:22:23: [screenInitialise] * OpenGL 1.2 is supported!
3d |08:22:23: [screenInitialise] * OpenGL 1.3 is supported!
3d |08:22:23: [screenInitialise] * OpenGL 1.4 is supported!
3d |08:22:23: [screenInitialise] * OpenGL 1.5 is supported!
3d |08:22:23: [screenInitialise] * OpenGL 2.0 is supported!
3d |08:22:23: [screenInitialise] * OpenGL 2.1 is NOT supported!
3d |08:22:23: [screenInitialise] * Texture compression is supported.
3d |08:22:23: [screenInitialise] * Two side stencil is supported.
3d |08:22:23: [screenInitialise] * Stencil wrap is supported.
3d |08:22:23: [screenInitialise] * Anisotropic filtering is supported.
3d |08:22:23: [screenInitialise] * Rectangular texture is supported.
3d |08:22:23: [screenInitialise] * FrameBuffer Object (FBO) is supported.
Code: Select all
texture |08:22:24: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture |08:22:24: [pie_Initialise] Texture compression: Yes
How about set your texturesize to the lowest value, and play the game in a 640x480 window?
If that works, try again in a 640x480 screen.
If that works, try a higher texturesize.
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Re: No textures at all.
Nothing. All settings are set as low as they can be and no difference.
Re: No textures at all.
So running in a window is the same as running in a screen?lowededwookie wrote:Nothing. All settings are set as low as they can be and no difference.
All the other times I have seen this, was because of either bad drivers, or not enough texture memory, and as I don't have your machine to test, not too sure what I can do to track down the problem.
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Re: No textures at all.
Sadly it's happening in Windowed mode as well.
I'll tell you what. I'll rebuild my Mac over the weekend and I'll let you know what happens.
I'll have it running with nothing but the OS, no other software and see if it might be something getting in the way of the app.
I'll tell you what. I'll rebuild my Mac over the weekend and I'll let you know what happens.
I'll have it running with nothing but the OS, no other software and see if it might be something getting in the way of the app.