T1 MOD
T1 MOD
Here is a MOD that limits technology tree to Tech 1 technology, as requested in another thread.
Read the readme for more details.
Have fun.
T1 MOD
Read the readme for more details.
Have fun.
T1 MOD
Re: T1 MOD
thanks # 2
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
- DarkCheetah
- Trained
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- Joined: 30 Apr 2008, 19:44
Re: T1 MOD
so u can only research to heavy cannons for an easy match? =)
Re: T1 MOD
Yes, heavy cannon is the most powerfull weapon with this MOD.DarkCheetah wrote:so u can only research to heavy cannons for an easy match? =)
- Terminator
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Re: T1 MOD
tnx #3 =)
Death is the only way out... sh*t Happens !
Russian-speaking Social network Group http://vk.com/warzone2100
Russian-speaking Social network Group http://vk.com/warzone2100
Re: T1 MOD
Now, we just need a easy way for people to turn on/off mods within the game.
Re: T1 MOD
Erm an extra MOD menu like Quake 3 had in its latest patch would be the easiest way I think... Or a MOD manager to start the game. I still can't code, but put some music up!
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
Re: T1 MOD
viewtopic.php?f=6&t=1784
i suggest this here:
i suggest this here:
pliers&gear-icon, it's used for mod selection/activation. shown like the maps plus there is a little checkbox to activate/deactivate a specific mod
Re: T1 MOD
That's how the launcher looked like for the 1.10 version of Warzone (Special thanks to Coyote for saving all those images ):
Too bad we can't use it for Linux and Mac, because it is written in VB, otherwise it would be easy to tweak it for the WRP version.
But back then we had no source code. A built-in menu is of course more preferable now.
Too bad we can't use it for Linux and Mac, because it is written in VB, otherwise it would be easy to tweak it for the WRP version.
But back then we had no source code. A built-in menu is of course more preferable now.
Re: T1 MOD
if you guys look at the wishlist thread or we its called i have suggestions there about the mod manager
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
Re: T1 MOD
Using the new widget system it should be possible to add a MOD loading interface.
However, if there is still a desire for a separate starter application then you might want to see if anyone is willing to port Warzone Starter (assuming the source is available) to Qt (C++). This will make it cross-platform.
Both are a lot more difficult than a simple tweak — however, it would be nice if they could make someone's todo list.
Regards, Freddie.
However, if there is still a desire for a separate starter application then you might want to see if anyone is willing to port Warzone Starter (assuming the source is available) to Qt (C++). This will make it cross-platform.
Both are a lot more difficult than a simple tweak — however, it would be nice if they could make someone's todo list.
Regards, Freddie.
Re: T1 MOD
The easiest way to port it would be to auto update it to VB.NET and port it to MONO.
- DarkCheetah
- Trained
- Posts: 335
- Joined: 30 Apr 2008, 19:44
Re: T1 MOD
wait , this mod is not working well.... i can research further! even if i star with no bases , so u gotta chek it again ^^;
Re: T1 MOD
it may have become messed up with the newest versions of warzone or maybe you installed it wrong.
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)