twin fortress cannon (in this case gauss cannon)

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elio
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twin fortress cannon (in this case gauss cannon)

Post by elio »

here's the picture :ninja:
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twincannon.jpg
Per
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Re: twin fortress cannon (in this case gauss cannon)

Post by Per »

Incoming!!!
EvilGuru
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Re: twin fortress cannon (in this case gauss cannon)

Post by EvilGuru »

I'll take two of em on that big ship thing of yours.

(Move to public/general area?)

Regards, Freddie.
elio
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Re: twin fortress cannon (in this case gauss cannon)

Post by elio »

ok, will do so tomorrow hehe
Tiberian
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Re: twin fortress cannon (in this case gauss cannon)

Post by Tiberian »

we should stick that thing on a VTOL :P
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Kreuvf
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Re: twin fortress cannon (in this case gauss cannon)

Post by Kreuvf »

What about sharks with twin fortress cannons on their heads? :X
Chojun
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Re: twin fortress cannon (in this case gauss cannon)

Post by Chojun »

Hmm.. That's pretty egregious.
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Buginator
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Re: twin fortress cannon (in this case gauss cannon)

Post by Buginator »

Chojun wrote:Hmm.. That's pretty egregious.
Care to elaborate?
:stare:
elio
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Re: twin fortress cannon (in this case gauss cannon)

Post by elio »

seems i have forgotten to upload this, i could finish it if you want
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Tiberian
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Re: twin fortress cannon (in this case gauss cannon)

Post by Tiberian »

thats looks... powerful.
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Re: twin fortress cannon (in this case gauss cannon)

Post by doom3r »

Uber powerful I'd say!

i was thinking, if that could be added to the game, why not removing single cannon fortress? It would look somewhat useless, to me at least
Per
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Re: twin fortress cannon (in this case gauss cannon)

Post by Per »

Do people use the fortress structures?

They come so late in the game, I wonder if their immobility, size and high cost makes them near useless.

Edit: Yeah. Upgrading the single cannon to twin could be a good idea.
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Zi-Chan
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Re: twin fortress cannon (in this case gauss cannon)

Post by Zi-Chan »

Per wrote:Do people use the fortress structures?
Not often. Those Fortresses are too easy to destroy. They should be as hard as Bunkers, not as Towers. I know, they are made of Hardcrete, but this isn't in the Sense of a "Fortress" IMO. :| they are more "Super Heavy Towers".
:ninja:
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Zarel
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Re: twin fortress cannon (in this case gauss cannon)

Post by Zarel »

Per wrote:Do people use the fortress structures?

They come so late in the game, I wonder if their immobility, size and high cost makes them near useless.
Once you change targeting to make it possible to shoot outside internal sensor range, you'll find that fortresses are really powerful. Alternatively, you could use my rebalance, which ups fortress sensors and adds a sensor upgrade. Anything that allows a fortress to fire its full range will make it extremely powerful. Especially Missile Fortress. After changing how direct-fire targeting works, I've been afraid fortresses are a bit too powerful now, especially Missile Fortress, with its 31-tile range.
Zi-Chan wrote:Not often. Those Fortresses are too easy to destroy. They should be as hard as Bunkers, not as Towers. I know, they are made of Hardcrete, but this isn't in the Sense of a "Fortress" IMO. :| they are more "Super Heavy Towers".
Well, if they were bunkers, you'd only need a few flamers to take them out. Keep in mind that flamers do 300% damage to bunkers and 5% damage to Hardcrete. And Bunker Busters would do even more damage to them.
Last edited by Zarel on 10 Oct 2008, 00:25, edited 1 time in total.
elio
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Re: twin fortress cannon (in this case gauss cannon)

Post by elio »

i created (my first) ticket http://developer.wz2100.net/ticket/100
@devs feel free to take it over
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