I found that Warzone2100 segfaults in the campaign when the first combat begans. Just after they start shooting, WZ segfaults. If I set MALLOC_CHECK_ to 1, it shows me that the reason is heap corruption. I've tried to disable the sound - it worked, so the problem must be in the sound code, I think.
I've tried on recent Gentoo on Asus V6F00VA laptop.
I will try valgrind later.
Segfault when enemy starts shooting
Segfault when enemy starts shooting
Last edited by DevUrandom on 27 Aug 2006, 15:21, edited 1 time in total.
Re: SEGFAULT in first minute of campaign
It was Sample OpenAL implementation bug. Look here for more details: http://opensource.creative.com/pipermai ... 04553.html (patches attached).
- DevUrandom
- Regular
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Re: SEGFAULT in first minute of campaign
Thanks for the link to the mailinglist archives!
Now I got something to show ppl complaining about WZs sound code being broken.
Now I got something to show ppl complaining about WZs sound code being broken.