A nice idea, but we would have way too many cheaters, so it would be worthless. There isn't any way we can guarantee the results are accurate, unless we have a server that keeps track of everything (as in it would be the host). If we go that route, the netcode has to be rewritten, and lots of the game code as well.Terminator wrote: Some time ago I said about this but here is again. I advice to make a accout system to lobby.wz2100.net for Internet playing games. & to move " ..\Warzone2100_2.1\config\multiplay\players\Player.sta " files to MasterServer to keep records in there(for security only). The goal is to make MP game more reasonable. I'm basing on my expirience, I play Counter-strike source on one server & I play just for scores which gives for each killing =) , howerever that score system gliches but I still plays no matter what. I'm trying to tell you that "playing for fun" becoming not enough in present days. Implamenting thing like this has many advantages & I'm 100% sure that this will help in future
I'm not making you to do a window authorization like on screenshot, may be just two lines(acc.\pass) in config file will be enough. So I couldto classified this thing to 2.1 roadmap as a Multiplayer feature.
Encryption will not help in a open source project either... so we need a different network model.