Agreed - WZ doesn't need larger maps. Ground units are slow enough as they are, and to make them travel larger distances would only serve to increase game lengths which is already a problem.
Larger maps would also only serve to increase the use of mass VTOL swarms as well.
WZ is supposed to be a game that encourages a wide array of tactics and strategies (but doesn't - irony), and doing things to work against that (like making maps bigger) isn't a good idea.
travel path calculation
Re: travel path calculation
I think it does. When i stopped playing tasteless maps with tasteless rules, i found a much wider array of different tactics and strategiesbut doesn't - irony

I'm going offtopic though, sorry

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Re: travel path calculation
Yep .. chalk it up to one (more) feature in Warzone that I want that will probably never happen... like having all tilesets available to a single map at all times...
I really need to finish Cam 4 and bury my head into the source code for a year..
I really need to finish Cam 4 and bury my head into the source code for a year..

Re: travel path calculation
Having a function like getTravelDistance() for real-world droid movement would make AI scripts way more reliable. Maybe adding pathfinding mechanics similar to droidCanReach() could do the trick.
Last edited by pastdue on 22 Jan 2025, 03:22, edited 1 time in total.
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