4.5 - The Campaign Choices Update

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pastdue
Warzone 2100 Team Member
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Posts: 341
Joined: 13 Aug 2017, 17:44

4.5 - The Campaign Choices Update

Post by pastdue »

With over 800 commits since the last release, it’s time for Warzone 2100 v4.5!

This release includes a brand-new “Campaign Selector”, enhanced support for campaign mods, built-in “Classic Balance” campaign mod, numerous campaign “Tweak Options”, new included Addon Campaigns (Reclamation & Fractured Kingdom), an In-Game Guide, Formation Speed Limiting, Per-pixel Point Lighting, networking improvements, and more!

Full Details: https://wz2100.net/news/version-4-5-0/

Please report all bugs on GitHub.

And don't forget to check out the official Discord server: https://discord.com/invite/ZvRVQ8g

Download at:

https://wz2100.net

Or:
Microsoft Store (for Windows): https://www.microsoft.com/store/apps/9MW0Z4MPCS8C
itch.io (for Windows or macOS): https://warzone-2100.itch.io/warzone2100
Flathub: https://flathub.org/apps/net.wz2100.wz2100
Snap Store: https://snapcraft.io/warzone2100
SourceForge: https://sourceforge.net/projects/warzone2100/
GitHub: https://github.com/Warzone2100/warzone2100/releases/
panrt26
Greenhorn
Posts: 6
Joined: 04 Jul 2020, 19:02

Re: 4.5 - The Campaign Choices Update

Post by panrt26 »

New update 4.5/4.51 is great, nice job guys..
cronus
New user
Posts: 1
Joined: 22 Jul 2024, 15:45

Re: 4.5 - The Campaign Choices Update

Post by cronus »

I loved the fractured kingdom campaign. It was fun to push through tough defenses! Thanks a lot!
maik2012
Greenhorn
Posts: 8
Joined: 26 Jul 2012, 14:06

Re: 4.5 - The Campaign Choices Update

Post by maik2012 »

Hello

could you please add one Wave Mod map on the Autohoster, that's looping different wave maps? The old autohoster had it, and it was a great community of players who played it. It's good for overall player numbers, it's good for noobs to learn the game, it's great to play different strategies and it's great for players, who don't want to play the ultra competitive Human vs. Human. I was just a great idea by Vaut, that should not die.

Thanks
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Tzeentch
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Posts: 324
Joined: 14 Oct 2012, 14:24

Re: 4.5 - The Campaign Choices Update

Post by Tzeentch »

Loved the Reclamation Campaign!
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montetank
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Location: Montenegro

Re: 4.5 - The Campaign Choices Update

Post by montetank »

I'm happy to see that the site isn't dead yet. This brings tears to my eyes. I'm 58 now and have been here since the beginning.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Zarax
Trained
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Joined: 16 Feb 2010, 11:54

Re: 4.5 - The Campaign Choices Update

Post by Zarax »

Kudos to the team, the main campaign runs smoothly and the alternatives are interesting!
speedsterharry
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Joined: 09 Apr 2014, 07:34

Re: 4.5 - The Campaign Choices Update

Post by speedsterharry »

A lot of work has happened in the last months/years, great ! The main new thing is the possibility of having several campaigns. Liked the two new campaigns. Spent some time playing the main campaign in full again, only to find that the difficulty is higher than in my memory (I play in normal mode). Also, I just found out how to use "correctly" the Command Center, after all these years (which consists in, while the CC window is open to right-click on the commander you want to add units, the view is now centered on this commander, without deselecting your units, then left-clicking on this commander). The pathing issues are still there. I imagine it's part of the gameplay ? To be honest, it's only really heart-breaking when you can't save your high-rank units in the last mission - where most of those units will be randomly destroyed by NEXUS anyway...
Thank you very much, WZ2100 team !
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budhead57
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Joined: 17 Jan 2017, 04:11

Re: 4.5 - The Campaign Choices Update

Post by budhead57 »

On the 'Reclamation' campaign, is there a way to survive? Or was there someway to contact the council and change the whole situation?
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