Models by MaNGusT (AR)
Re: Models by MaNGusT (AR)
Very good, I even quickly skimmed past it and didn't realise.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.
Re: Models by MaNGusT (AR)
Because there is not enough people who could take care of this.Tzeentch wrote: ↑05 May 2021, 22:45Very good, I even quickly skimmed past it and didn't realise.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.
Re: Models by MaNGusT (AR)
How I imagine the game will look in 2022
hw shadows + ssao + bloom effect + some other post-process effects like grain and color correction
hw shadows + ssao + bloom effect + some other post-process effects like grain and color correction
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Re: Models by MaNGusT (AR)
Won't be long.
Post a screenshot of your new Water Tower model?
Post a screenshot of your new Water Tower model?
Re: Models by MaNGusT (AR)
There is nothing special there. I will post collage with new models when they will be finished.
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Re: Models by MaNGusT (AR)
I have to admit that it is very pretty. If it could be possible, it would be nice to see Warzone 2100 in a new light. That and some new, much bigger maps, for more fun.
Re: Models by MaNGusT (AR)
Ah, I'm tired
Re: Models by MaNGusT (AR)
Keep up the good work man
I also found the scav structures to perhaps be a bit more work than other stuff. The amount of detail is just higher overall. I think the trick is to make a bunch of elements that can be reused multiple times, and make the damage/rust as much procedural as possible. Another thing to keep in mind is that it's good to let go of perfection, since things are not supposed to line up perfectly.
I also found the scav structures to perhaps be a bit more work than other stuff. The amount of detail is just higher overall. I think the trick is to make a bunch of elements that can be reused multiple times, and make the damage/rust as much procedural as possible. Another thing to keep in mind is that it's good to let go of perfection, since things are not supposed to line up perfectly.
-insert deep philosophical statement here-
Re: Models by MaNGusT (AR)
Hi, I have a problem. The modification changes everything except the wheels. Is this a known issue? Maybe there is a newer version?
Regards and thank you for your work.
Regards and thank you for your work.
Re: Models by MaNGusT (AR)
It's a known issue. Can't be fixed currently. Once wz's code will be updated with necessary fixes, I will release a new version of mod. I don't know when.
Re: Models by MaNGusT (AR)
Thanks a lot for your answer. By the way merry Christmas, I wish you a lot of patience with the project
Re: Models by MaNGusT (AR)
Thanks for your great work on this mod too, the game looks fantastic with it. Have noticed the unupgraded propulsion as well, so hopefully the core game can be updated soon so that everything looks nice and proper The 4.3.3 release didn't fix this?
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Re: Models by MaNGusT (AR)
Versions since 4.3.4 should work with recent armod revision, however when I tried 4.3.5 - just started alpha campaign, and wheels were missing. Log was full of errors - like could not find some resources. Pre-last revision is fine with 4.3.3.
Those, who sacrifice culture for bit of freedom don't diserve any.
Re: Models by MaNGusT (AR)
No, It should not. Only master build has necessary fixes and I wait public release to make a new build of ARmod.