Nergal maps

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Fabio_IT
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Re: Nergal maps

Post by Fabio_IT »

Good Job Nergal, i'm following your works
Nergal
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Re: Nergal maps

Post by Nergal »

Thank you Fabio. Meanwhile i made some map, but i didn't share, so now i will post some of them.
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Re: Nergal maps

Post by Nergal »

Here some mod-map, the mod is the same of Ng-TooBad map, same textures (green european landscape):
10c-Ng-TooBadNTW.wz
(5.03 MiB) Downloaded 122 times
10c-Ng-LongGame.wz
(6.71 MiB) Downloaded 129 times
10c-Ng-Castles.wz
(7.01 MiB) Downloaded 125 times
8c-Ng-TooBad2.wz
(6.7 MiB) Downloaded 132 times
6c-Ng-Forest3v3.wz
(6.68 MiB) Downloaded 126 times
4c-Ng-TooBadFFA.wz
(6.69 MiB) Downloaded 122 times
In the next post the images of these maps, i can't put more attachments here...
Nergal
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Re: Nergal maps

Post by Nergal »

Ng-TooBadNTW.png
Ng-LongGame.png
Ng-Castles.png
Ng-TooBad2.png
Ng-Forest.png
Ng-TooBadFFA.png
Nergal
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Re: Nergal maps

Post by Nergal »

Now a couple of simple mod-map i made to test experimental textures:
10c-Ng-DesertWar.wz
(4 MiB) Downloaded 125 times
Ng-DesertWar.png
Ng-DesertWarSS.png
8c-Ng-MoonWar.wz
(2.41 MiB) Downloaded 124 times
Ng-MoonWar.png
Ng-MoonWarSS.png
Nergal
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Re: Nergal maps

Post by Nergal »

Here a mod-map FFA with the desert texture to play with vtols off:
8c-Ng-FFA-Desert.wz
(4.01 MiB) Downloaded 122 times
Ng-FFA-Desert.png
Nergal
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Re: Nergal maps

Post by Nergal »

A map full of scavs, not suggested for single player, because of some scavs emplacements upon mountains unreachable by ground, they could create a weird bots behaviour:
10c-Ng-LoveScavs.wz
(74.63 KiB) Downloaded 138 times
Ng-LoveScavs.png
and another map with scavs:
8c-Ng-Labyrinth.wz
(43.52 KiB) Downloaded 127 times
Ng-Labirynth.png
Nergal
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Re: Nergal maps

Post by Nergal »

Now some tiny and very tiny low oils maps:
A very tiny version of NTW with only 6 oils each player
10c-Ng-MicroNTW.wz
(10.99 KiB) Downloaded 111 times
Ng-MicroNTW.png
and the 6 players version
6c-Ng-MicroNTW6p.wz
(7.72 KiB) Downloaded 106 times
and then
8c-Ng-MiniArizona.wz
(18.03 KiB) Downloaded 111 times
Ng-MiniArizona.png
and the 6 players version
6c-Ng-MiniArizona.wz
(17.17 KiB) Downloaded 112 times
Nergal
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Re: Nergal maps

Post by Nergal »

Other tiny low oils maps:
8c-Ng-MiniBridges.wz
(21.2 KiB) Downloaded 117 times
Ng-MiniBridges.png
8c-Ng-MiniSucks.wz
(17.4 KiB) Downloaded 112 times
Ng-MiniSucks.png
10c-Ng-MiniUrbWar.wz
(22.01 KiB) Downloaded 112 times
Ng-MiniUrbWar.png
Nergal
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Re: Nergal maps

Post by Nergal »

I wanted to say that any map where there are buildings unreachable by ground is not suggested for single player because of weird bots behaviours. For example WeirdNTW is not suggested for single player... but i made a modified version of this one that can be played single player:
10c-Ng-LouNTW.wz
(4.24 MiB) Downloaded 119 times
Nergal
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Re: Nergal maps

Post by Nergal »

Tiny low oils mod-map 5v5
10c-Ng-MiniTooBad.wz
(6.97 MiB) Downloaded 124 times
Ng-minitoobad.png
Ng-minitoobadSS.png
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montetank
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Re: Nergal maps

Post by montetank »

Hello, I'm glad to see that the site isn't dead yet.
To your maps:
Pretty good in terms of design. I especially like 8cg Volcanic. What I miss a bit about the maps is the motivation to leave your own base camp and look for oil outside. Especially in the maps with 4 vs.4 very good strategies could be worked out. One more thing: Why so often 4 vs 4? The subfatscavs map would be ideal as a 2 vs 2 map. With a lot less oil in the base and oil outside to fight for. By the way, I'm looking at the maps waterfall and asymmetry, which I really like visually. I'll download it now and test it.
Thanks for keeping this great game alive. :)
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Nergal maps

Post by Nergal »

montetank wrote: 10 Sep 2022, 20:08 Hello, I'm glad to see that the site isn't dead yet.
To your maps:
Pretty good in terms of design. I especially like 8cg Volcanic. What I miss a bit about the maps is the motivation to leave your own base camp and look for oil outside. Especially in the maps with 4 vs.4 very good strategies could be worked out. One more thing: Why so often 4 vs 4? The subfatscavs map would be ideal as a 2 vs 2 map. With a lot less oil in the base and oil outside to fight for. By the way, I'm looking at the maps waterfall and asymmetry, which I really like visually. I'll download it now and test it.
Thanks for keeping this great game alive. :)
Thank you. I'm creating maps mainly for multiplayer game in wz lobby, and because of there are many players and few hosts, most of times i host 8p or 10p games, and this is the reason i make many 8p or 10p maps.
About oils outside, i make few of that maps, because of balance, this game just gives too much advantage to the rush, and in that kind of map the game would be only a rush, less strategic... it would be more a speed challenge. I think it wouldn't be easy to have balanced games 4v4 or 5v5 in that kind of map. Probably it would be better for FFA games. Perhaps i'll make another supfatscav map like you suggested.
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Re: Nergal maps

Post by Nergal »

@montetank
As you suggested i made a different version of supfatscavs, 2v2 low oils with some scattered oils:
4c-Ng-SupSlimScavs.wz
(35.89 KiB) Downloaded 110 times
Nergal
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Re: Nergal maps

Post by Nergal »

I add other 2 maps:
6c-Ng-UrbanCross.wz
(25.12 KiB) Downloaded 115 times
Ng-UrbanCross.png
and
10c-Ng-WarritRiver.wz
(62.99 KiB) Downloaded 118 times
Ng-WarritRiver.png
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