Nergal maps

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Fabio_IT
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Re: Nergal maps

Post by Fabio_IT » 28 Aug 2022, 21:13

Good Job Nergal, i'm following your works

Nergal
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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 20:32

Thank you Fabio. Meanwhile i made some map, but i didn't share, so now i will post some of them.

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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 20:54

Here some mod-map, the mod is the same of Ng-TooBad map, same textures (green european landscape):
10c-Ng-TooBadNTW.wz
(5.03 MiB) Downloaded 18 times
10c-Ng-LongGame.wz
(6.71 MiB) Downloaded 17 times
10c-Ng-Castles.wz
(7.01 MiB) Downloaded 17 times
8c-Ng-TooBad2.wz
(6.7 MiB) Downloaded 20 times
6c-Ng-Forest3v3.wz
(6.68 MiB) Downloaded 21 times
4c-Ng-TooBadFFA.wz
(6.69 MiB) Downloaded 20 times
In the next post the images of these maps, i can't put more attachments here...

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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 20:58

Ng-TooBadNTW.png
Ng-LongGame.png
Ng-Castles.png
Ng-TooBad2.png
Ng-Forest.png
Ng-TooBadFFA.png

Nergal
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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 21:04

Now a couple of simple mod-map i made to test experimental textures:
10c-Ng-DesertWar.wz
(4 MiB) Downloaded 19 times
Ng-DesertWar.png
Ng-DesertWarSS.png
8c-Ng-MoonWar.wz
(2.41 MiB) Downloaded 17 times
Ng-MoonWar.png
Ng-MoonWarSS.png

Nergal
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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 21:10

Here a mod-map FFA with the desert texture to play with vtols off:
8c-Ng-FFA-Desert.wz
(4.01 MiB) Downloaded 14 times
Ng-FFA-Desert.png

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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 21:17

A map full of scavs, not suggested for single player, because of some scavs emplacements upon mountains unreachable by ground, they could create a weird bots behaviour:
10c-Ng-LoveScavs.wz
(74.63 KiB) Downloaded 24 times
Ng-LoveScavs.png
and another map with scavs:
8c-Ng-Labyrinth.wz
(43.52 KiB) Downloaded 22 times
Ng-Labirynth.png

Nergal
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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 21:24

Now some tiny and very tiny low oils maps:
A very tiny version of NTW with only 6 oils each player
10c-Ng-MicroNTW.wz
(10.99 KiB) Downloaded 18 times
Ng-MicroNTW.png
and the 6 players version
6c-Ng-MicroNTW6p.wz
(7.72 KiB) Downloaded 15 times
and then
8c-Ng-MiniArizona.wz
(18.03 KiB) Downloaded 15 times
Ng-MiniArizona.png
and the 6 players version
6c-Ng-MiniArizona.wz
(17.17 KiB) Downloaded 15 times

Nergal
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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 21:30

Other tiny low oils maps:
8c-Ng-MiniBridges.wz
(21.2 KiB) Downloaded 15 times
Ng-MiniBridges.png
8c-Ng-MiniSucks.wz
(17.4 KiB) Downloaded 14 times
Ng-MiniSucks.png
10c-Ng-MiniUrbWar.wz
(22.01 KiB) Downloaded 14 times
Ng-MiniUrbWar.png

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Re: Nergal maps

Post by Nergal » 29 Aug 2022, 21:40

I wanted to say that any map where there are buildings unreachable by ground is not suggested for single player because of weird bots behaviours. For example WeirdNTW is not suggested for single player... but i made a modified version of this one that can be played single player:
10c-Ng-LouNTW.wz
(4.24 MiB) Downloaded 16 times

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Re: Nergal maps

Post by Nergal » 02 Sep 2022, 20:07

Tiny low oils mod-map 5v5
10c-Ng-MiniTooBad.wz
(6.97 MiB) Downloaded 15 times
Ng-minitoobad.png
Ng-minitoobadSS.png

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montetank
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Re: Nergal maps

Post by montetank » 10 Sep 2022, 20:08

Hello, I'm glad to see that the site isn't dead yet.
To your maps:
Pretty good in terms of design. I especially like 8cg Volcanic. What I miss a bit about the maps is the motivation to leave your own base camp and look for oil outside. Especially in the maps with 4 vs.4 very good strategies could be worked out. One more thing: Why so often 4 vs 4? The subfatscavs map would be ideal as a 2 vs 2 map. With a lot less oil in the base and oil outside to fight for. By the way, I'm looking at the maps waterfall and asymmetry, which I really like visually. I'll download it now and test it.
Thanks for keeping this great game alive. :)
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

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Re: Nergal maps

Post by Nergal » 15 Sep 2022, 20:51

montetank wrote:
10 Sep 2022, 20:08
Hello, I'm glad to see that the site isn't dead yet.
To your maps:
Pretty good in terms of design. I especially like 8cg Volcanic. What I miss a bit about the maps is the motivation to leave your own base camp and look for oil outside. Especially in the maps with 4 vs.4 very good strategies could be worked out. One more thing: Why so often 4 vs 4? The subfatscavs map would be ideal as a 2 vs 2 map. With a lot less oil in the base and oil outside to fight for. By the way, I'm looking at the maps waterfall and asymmetry, which I really like visually. I'll download it now and test it.
Thanks for keeping this great game alive. :)
Thank you. I'm creating maps mainly for multiplayer game in wz lobby, and because of there are many players and few hosts, most of times i host 8p or 10p games, and this is the reason i make many 8p or 10p maps.
About oils outside, i make few of that maps, because of balance, this game just gives too much advantage to the rush, and in that kind of map the game would be only a rush, less strategic... it would be more a speed challenge. I think it wouldn't be easy to have balanced games 4v4 or 5v5 in that kind of map. Probably it would be better for FFA games. Perhaps i'll make another supfatscav map like you suggested.

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Re: Nergal maps

Post by Nergal » 01 Oct 2022, 15:37

@montetank
As you suggested i made a different version of supfatscavs, 2v2 low oils with some scattered oils:
4c-Ng-SupSlimScavs.wz
(35.89 KiB) Not downloaded yet

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Re: Nergal maps

Post by Nergal » 01 Oct 2022, 15:39

I add other 2 maps:
6c-Ng-UrbanCross.wz
(25.12 KiB) Downloaded 2 times
Ng-UrbanCross.png
and
10c-Ng-WarritRiver.wz
(62.99 KiB) Downloaded 3 times
Ng-WarritRiver.png

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