Hello all,
Not sure if the following is a bug or by (re)design - but the Hellstorm weapon (both turret and emplacement) firing pattern is different from that of what I recall from the days of playing this game in v3.x.x
Current Pattern: fires 3 shells in one salvo with a longer reload time than original pattern
Original Pattern: fires one shell in one salvo with a very short reload time between salvos; in same manner as Pepperpot
I can't find any mention of change to Hellstorm's firing pattern in changelog document hosted on GitHub.
Is the above described intended?
Regards,
dunk2k
Hellstorm firing pattern (v4.2.7)
- Berserk Cyborg
- Code contributor
- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: Hellstorm firing pattern (v4.2.7)
Yes, that is intentional. Campaign was totally rebalanced with the merging of the "camBalance" project around 4.1.0-beta1 and then minor tweaks with two other releases after for Beta/Gamma. The changelog for camBalance spans into 1000+ lines so it's not included but you can find that in our Discord pinned in the campaign section.
Re: Hellstorm firing pattern (v4.2.7)
Thank you kindly Berserk Cyborg!