Release 4.2.1

The projects speaking tube.
Add your two cents if you want to.
Post Reply
pastdue
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 322
Joined: 13 Aug 2017, 17:44

Release 4.2.1

Post by pastdue » 09 Nov 2021, 01:53

With the help of many bug reporters & contributors, we're happy to announce the release of Warzone 2100 v4.2.1, a bug-fix release.

Including:
  • Replay v2 format (that embeds downloaded maps for easier sharing)
  • Improved replay saving performance / behavior
  • Improved spectator lag / fast-forward behavior
  • A new native fractal value noise generator for use in map scripts
  • A new button to display spectator stats (i.e. `specstats`)
  • Host: Remember number of spectator slots in multiplayer games
  • Campaign: Tweaks to Alpha 09, Alpha 06 NP reinforcements
  • Fix: Account for the transporter in campaign unit limit
  • Fix: Do not reset ready status of players on spectator leave
  • Numerous fixes for crashes, cleanup issues, and memory leaks
And a number of multiplayer balance tweaks:
  • Rollback "ALL ROUNDER" damage value against "Legged", Increase the accuracy at long range of all MGs from 50 to 55 (PR #2361)
  • Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons (PR #2363)
  • Increase the research time "High Temperature Flamer Gel Mk3" so it is no longer included in "Advanced Base" (PR #2364)
  • Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research (PR #2367)
  • Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard (PR #2368)
View the full 4.2.1 changelog

Original 4.2.0 Highlights:
  • Add Ultimate Scavengers to the game
  • Spectators for multiplayer games
  • Recorded replays for skirmish / multiplayer
  • Headless / autohost enhancements, spectator stats, lobby chat slash commands
  • Return units to mobile turrets & better distribute around multiple repair points
  • Update camBalance for Gamma (Campaign rebalance is basically complete)
  • Increase oil drum power in Campaign Beta (150) and Gamma (200)
  • Add new random maps "DustyMaze": one 2-player and two 4-player maps
  • Use a stable config directory for release builds
  • Implement remove from group shortcut
  • Make selected structures and units blink on radar
  • Add "power per second" to powerbar tooltip
  • Major revision to the Blender 2.9x .PIE file addon
  • Multiplayer balance changes (_see full changelog_)
  • Fix: Orders from Commanders after loading saves
  • Fix: Don't reveal artillery unless the CB tower is completely built
  • Fix: Sensors logic under commander so attaching them isn't useless
  • Fix: Only play "assigned to commander" sound if group is not full
  • Fix: Don't block ready status button when player clicks ready too fast
  • Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes
  • Fix: Don't crash with JumpToResourceExtractor keybind after level reload
  • Fix: Prevent old transporter issue on Beta-end that can lead to level failure
  • And many other bug & crash fixes
There have been 61 commits since 4.2.0, from many contributors including: AbcLmn18, alfred007 / highlander1599, Denis Gantsev, KJeff01, Lupus-Mechanicus, past-due, Tipchik

We'd also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.

Please report all bugs on GitHub.

And don't forget to check out the new official Discord server: https://discord.com/invite/ZvRVQ8g

Download at:

https://wz2100.net

Or:
Microsoft Store (for Windows): https://www.microsoft.com/store/apps/9MW0Z4MPCS8C
itch.io (for Windows or macOS): https://warzone-2100.itch.io/warzone2100
SourceForge: https://sourceforge.net/projects/warzon ... ses/4.2.1/
GitHub: https://github.com/Warzone2100/warzone2 ... /tag/4.2.1

Post Reply