Release 3.4.0
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- New user
- Posts: 2
- Joined: 03 Jul 2020, 14:20
Re: Release 3.4.0
This new release works well on Raspberry Pi4's.
Got an audio problem, but that might a Raspberry Pi OS 5.4 kernel issue.
Version 3.2.1 sound is ok.
The HRTF audio stuff is very interesting, was not aware of that technology before.
Got an audio problem, but that might a Raspberry Pi OS 5.4 kernel issue.
Version 3.2.1 sound is ok.
The HRTF audio stuff is very interesting, was not aware of that technology before.
Re: Release 3.4.0
Wait, the RasPi4 GPU can run standard OpenGL?Steambabbage wrote: ↑03 Jul 2020, 14:27 This new release works well on Raspberry Pi4's.
Got an audio problem, but that might a Raspberry Pi OS 5.4 kernel issue.
Version 3.2.1 sound is ok.
The HRTF audio stuff is very interesting, was not aware of that technology before.
Also known as Subsentient.
Re: Release 3.4.0
the raspberry pi has impressive processing and graphics capabilities, I was using it for vector math for another side project.
the newest iteration is surprisingly usable in that regard, and it sounds like it has that capability now
https://duckduckgo.com/?t=ffab&q=raspberry+pi+4+opengl
Re: Release 3.4.0
Hi Guys,
I'm sorry in advance if I write the post in the wrong place.
Just playing and testing ver. 3.4.0 and would like to ask about Skirmish Game, BoneCrusher AI at Insane difficulty level.
So the question is simple BoneCrusher AI at Insane difficulty level is cheating by design or it's a bug that AI has no limits or has much higher limits than a live opponent?
I can provide some examples of why I think that way but for those who designed that AI, the question should be quite simple to answer.
I'm sorry in advance if I write the post in the wrong place.
Just playing and testing ver. 3.4.0 and would like to ask about Skirmish Game, BoneCrusher AI at Insane difficulty level.
So the question is simple BoneCrusher AI at Insane difficulty level is cheating by design or it's a bug that AI has no limits or has much higher limits than a live opponent?
I can provide some examples of why I think that way but for those who designed that AI, the question should be quite simple to answer.
Re: Release 3.4.0
Yes, this AI cheat only playing singleplayer skirmish game on Insane difficulty and only vs human player, fixed in master version.belet wrote: ↑13 Jul 2020, 13:07 Hi Guys,
I'm sorry in advance if I write the post in the wrong place.
Just playing and testing ver. 3.4.0 and would like to ask about Skirmish Game, BoneCrusher AI at Insane difficulty level.
So the question is simple BoneCrusher AI at Insane difficulty level is cheating by design or it's a bug that AI has no limits or has much higher limits than a live opponent?
I can provide some examples of why I think that way but for those who designed that AI, the question should be quite simple to answer.
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- Greenhorn
- Posts: 15
- Joined: 16 May 2017, 00:24
Re: Release 3.4.0
Hey, I just checked out the new build. I have two concerns:
1. When viewing/changing the tech level when starting a game, the chat blocked the text hint that appears when you hover over the tech buttons.
2. Can we have a T0 level like the campaign starts out with? I think this was how the old T1 used to work.
Thanks
1. When viewing/changing the tech level when starting a game, the chat blocked the text hint that appears when you hover over the tech buttons.
2. Can we have a T0 level like the campaign starts out with? I think this was how the old T1 used to work.
Thanks
Re: Release 3.4.0
T1 without base -- minimum start techNexus Darkshade wrote: ↑19 Jul 2020, 08:26 2. Can we have a T0 level like the campaign starts out with? I think this was how the old T1 used to work.
T1 with base -- ~4.5 minute game, after Power Module
T1 with advanced base -- ~8m, after Mortar and Repair Facility
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww
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- Greenhorn
- Posts: 15
- Joined: 16 May 2017, 00:24