Is it possible to have different buttons for different weapon types?
Instead of having all the weapons under the turret menu, maybe have another line of buttons with MGs, Cannons, Rockets, Artillery... not every kind of weapons, just the major ones.
Design mode
- WZ2100ModsFAn
- Trained
- Posts: 371
- Joined: 15 Apr 2018, 17:25
- Location: United States.
Re: Design mode
The weapons are organized in ABC order.
They should be orginized in weapon type order.
Like
Howitzer
Ground Shaker
Hellstorm
Then they would be less confused but the game's code is preventing that order on json files.
Or maybe we can add specific buttons for these weapons.
They should be orginized in weapon type order.
Like
Howitzer
Ground Shaker
Hellstorm
Then they would be less confused but the game's code is preventing that order on json files.
Or maybe we can add specific buttons for these weapons.
-
- Greenhorn
- Posts: 9
- Joined: 18 May 2019, 18:55
Re: Design mode
Yes, that's exactly what i meant!
Because let's be honest, i love this game, i play since i was a kid with the ps1 demo, but the design menu, even more during multiplayer or skyrmish since you cannot pause the game, could use some cleaning
Because let's be honest, i love this game, i play since i was a kid with the ps1 demo, but the design menu, even more during multiplayer or skyrmish since you cannot pause the game, could use some cleaning
Re: Design mode
Can you give some concept sketches? Not really experienced in the game so I don't really know what to think about the suggestion ...
Re: Design mode
Actually this makes sense as the weapons are already internally grouped into types, i.e. anti-personnel (mg, lasers), all-round(cannons, railguns), anti-vehicle (rockets, missiles), artillery, incendiary and anti-air. That would also make it clear to people that i.e. MRA is not an anti-tank weapon
-insert deep philosophical statement here-