I'd think dark tiles encourages a new player to explore and might help to prevent a them from guessing certain things about the map (like where a base is or whatever).
What say you?
branch.
Should we use dark unexplored tiles again for campaign?
- Berserk Cyborg
- Code contributor
- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: Should we use dark unexplored tiles again for campaign?
I don't think that this is a good idea, mostly because the tutorial
- includes recovery of an artifact, which is much easier for a new user
if the map is visible - would cease to be equally useful for both skirmish and campaign games
Re: Should we use dark unexplored tiles again for campaign?
as for me, I like when an area is black. Just used to coz other rts games use it.
- Berserk Cyborg
- Code contributor
- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: Should we use dark unexplored tiles again for campaign?
Tutorial stays the same (rules.js isn't loaded here so the new script function setRevealStatus() takes no effect).
Another option would be to make this a hard/insane difficulty feature.
- Guardsman Brendo
- Trained
- Posts: 73
- Joined: 01 Mar 2016, 00:12
- Location: Pre-collapse United States
Re: Should we use dark unexplored tiles again for campaign?
I really can't decide on this. I think, for Campaign, it should be a difficulty feature or be modifiable in the settings. For Skirmish, it could be one of the options on the left panel.
Now that I thought about it, in Campaign, you don't have any satellite data to get the terrain from, so it should be black. However, the area around mission objectives within about a 10 tile radius could have the faded(current) version. In skirmish, you can preview the map, and because of this and many reasons, should have at least a basic idea of the map before a game starts. Due to this, it should just be up to the player.
Now that I thought about it, in Campaign, you don't have any satellite data to get the terrain from, so it should be black. However, the area around mission objectives within about a 10 tile radius could have the faded(current) version. In skirmish, you can preview the map, and because of this and many reasons, should have at least a basic idea of the map before a game starts. Due to this, it should just be up to the player.
--As of the above time, this was the last transmission received.
Re: Should we use dark unexplored tiles again for campaign?
definitely black, I was going to look for this setting.
Fog of War used to be a setting on the mp hosting menu
Fog of War used to be a setting on the mp hosting menu