Yes I realize this thread is 2.5 years old but did not think the balance has changed since that time. Now that you mention it, I think 3.x did come out at end of 2013 but not sure because I didn't start playing this game again until November 2013. I played from 1999 - 2007 previously. Unlike most players who complain about balance, I was very impressed with it when I started again in 2013. Players today have no idea how bad wz balance was in 1.10. The game play strategy is entirely different.crab_ wrote:This thread are 2 year old and flamers were nerfed one or two times in balance patches.
https://github.com/Warzone2100/warzone2 ... cd1c3cf408
https://github.com/Warzone2100/warzone2 ... e8d258935a
You are new player, and seems you do not remember times when flamers was strongMIH-XTC wrote:lol @ this thread. I find flamers to be under powered and were surprised by the poll results.
All flamer stuff were 2x times stronger.
Keep in mind: balance was tuned for low-oil games. High-oil maps are not officially supported.
In low-oil games flamers are still usable in early game. In late game flamers lead to inc.mortarts and thermal bomb.
I agree, flamers are underpowered in late game, especially in flat high-oil games.
Even in low oil games today, flamers are still no good. MG tanks moving backwards easily beats flamer. If I want to win, I would never use flamers except to get incendiary mortar in 40 oil NTW. If I want to be silly and have fun then sometimes I use flamers with a surprise flank maneuver.
It's ironic that you replied to me because shortly after I wrote this post last night, I found one of yours from 2.5 years ago here
viewtopic.php?f=42&t=11138#p123334
and started to draft a reply for an hour last night. I've been wanting to improve the balance where I think it's necessary and found all of the suggestions in your post to still hold true today. Were any of your suggestions implemented in 3.x because if so, they still need to be reinforced lol.
I thought your post was a good starting point for me to organize my own thoughts about balance and tech tree. I started looking at /mp/stats/research files last night and see it's pretty easy to mod the tech tree and balance. I'm going to start implementing my own balance and research changes today when I get off work and will report back with the modded files and a list of changes by file and line# hopefully in the next few weeks.