Honestly, that bit escaped my mind. Seeing as you say missions should be as tough as possible, and considering this is a rather bare map, I will make it so the land units arrive seconds before the first potential transporter load. If it is too tough, we can change it back.alfred007 wrote:@Berserk Cyborg
I visited your GitHub page and saw the changes for Gamma 04. That will be really as tough as possible. You coded the land reinforcements to spawn immediately after reaching the phantomFacTrigger. What I meant is immediate spawning after reaching the rescueTrigger. Is this an intended difference?
As far as I know, those mapTile asserts are for the transporter being off map when it first arrives (and it sometimes happens on the first disembark order on the offworld mission. Coincidentally, I think that happens if some unseen object is suddenly revealed by moving the droids off the transporter for the first time on the map. Beta 4 always does this). It is interesting, in the case of Gamma 4, because it has a velocity vector that pulls it back considerably (outside the bounds of the map) in the opposite direction it is facing for a few seconds.
I tried seeing if the HQ would donate to Nexus, tried setting a limit explicitly for it, and it still does not donate. I also need to update the campaign library to handle factory donations so that Nexus can use them. Think I will just give them attack orders with a fast throttle cause most of the time I would suspect absorbed structures get destroyed quickly.
Nexus only takes over completely built structures now. Kind of an exploit in the past where a player could build a destroyed factory over and over and Nexus would keep stealing it.