I suggest using the portable master for campaign since it is already far ahead of 3.2.3.
wasn't aware there was such a thing where do it find it ?
I notice that the sensor target bug you reported seems to only happen with feature objects.
yeah it only happens with objects like buildings and the like, although its odd that its happening at.
Ok so just played Beta 02 and this level seems buggy and appears to have a glitch that causes the level to auto end when you are nowhere near the crash site at first i though this might just be a one off but I’ve replayed the level several times now and It’s happen repeatedly, in addition I’m getting scripting errors here is the log
Code: Select all
--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-3.2.3\Warzone 2100 3.2\logs\WZlog-0709_221623.txt]---
info |10:16:23: [realmain:938] Using C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-3.2.3\Warzone 2100 3.2\logs\WZlog-0709_221623.txt debug file
info |10:21:40: [mapTile:431] mapTile: x value is too big (117,116) in 64x64
info |10:21:40: [mapTile:431] Assert in Warzone: map.h:431 (x < mapWidth + 1), last script event: 'N/A'
info |10:21:40: [mapTile:432] mapTile: y value is too big (117,116) in 64x64
info |10:21:40: [mapTile:432] Assert in Warzone: map.h:432 (y < mapHeight + 1), last script event: 'N/A'
error |10:21:40: [fpathRoute:322] Droid trying to find path to/from invalid location (852 5133) -> (14976 14848).
info |10:21:40: [mapTile:431] mapTile: x value is too big (117,116) in 64x64
info |10:21:40: [mapTile:431] Assert in Warzone: map.h:431 (x < mapWidth + 1), last script event: 'N/A'
info |10:21:40: [mapTile:432] mapTile: y value is too big (117,116) in 64x64
info |10:21:40: [mapTile:432] Assert in Warzone: map.h:432 (y < mapHeight + 1), last script event: 'N/A'
error |10:21:40: [fpathRoute:322] Droid trying to find path to/from invalid location (1012 5049) -> (14976 14848).
info |10:21:40: [mapTile:431] mapTile: x value is too big (117,116) in 64x64
info |10:21:40: [mapTile:431] Assert in Warzone: map.h:431 (x < mapWidth + 1), last script event: 'N/A'
info |10:21:40: [mapTile:432] mapTile: y value is too big (117,116) in 64x64
info |10:21:40: [mapTile:432] Assert in Warzone: map.h:432 (y < mapHeight + 1), last script event: 'N/A'
error |10:21:40: [fpathRoute:322] Droid trying to find path to/from invalid location (1091 4971) -> (14976 14848).
info |10:21:42: [mapTile:431] mapTile: x value is too big (117,116) in 64x64
info |10:21:42: [mapTile:431] Assert in Warzone: map.h:431 (x < mapWidth + 1), last script event: 'N/A'
info |10:21:42: [mapTile:432] mapTile: y value is too big (117,116) in 64x64
info |10:21:42: [mapTile:432] Assert in Warzone: map.h:432 (y < mapHeight + 1), last script event: 'N/A'
error |10:21:42: [fpathRoute:322] Droid trying to find path to/from invalid location (1011 5053) -> (14976 14848).
info |10:21:44: [mapTile:431] mapTile: x value is too big (117,116) in 64x64
info |10:21:44: [mapTile:431] Assert in Warzone: map.h:431 (x < mapWidth + 1), last script event: 'N/A'
info |10:21:44: [mapTile:432] mapTile: y value is too big (117,116) in 64x64
info |10:21:44: [mapTile:432] Assert in Warzone: map.h:432 (y < mapHeight + 1), last script event: 'N/A'
error |10:21:44: [fpathRoute:322] Droid trying to find path to/from invalid location (1091 4971) -> (14976 14848).
info |10:21:44: [mapTile:431] mapTile: x value is too big (117,116) in 64x64
info |10:21:44: [mapTile:431] Assert in Warzone: map.h:431 (x < mapWidth + 1), last script event: 'N/A'
info |10:21:44: [mapTile:432] mapTile: y value is too big (117,116) in 64x64
info |10:21:44: [mapTile:432] Assert in Warzone: map.h:432 (y < mapHeight + 1), last script event: 'N/A'
error |10:21:44: [fpathRoute:322] Droid trying to find path to/from invalid location (1011 5053) -> (14976 14848).
info |10:21:51: [mapTile:431] mapTile: x value is too big (117,116) in 64x64
info |10:21:51: [mapTile:431] Assert in Warzone: map.h:431 (x < mapWidth + 1), last script event: 'N/A'
info |10:21:51: [mapTile:432] mapTile: y value is too big (117,116) in 64x64
info |10:21:51: [mapTile:432] Assert in Warzone: map.h:432 (y < mapHeight + 1), last script event: 'N/A'
error |10:21:51: [fpathRoute:322] Droid trying to find path to/from invalid location (1091 4971) -> (14976 14848).
[edit]
Beta 03 seems to play ok but I’m getting a bunch of scripting errors, which would seem to suggest that the collective is trying to build units but can’t because they are missing the necessary research, although judging from your previous comments this seems to be a known issue, anyway here is the log.
Code: Select all
--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-3.2.3\Warzone 2100 3.2\logs\WZlog-0710_001702.txt]---
info |12:17:02: [realmain:938] Using C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-3.2.3\Warzone 2100 3.2\logs\WZlog-0710_001702.txt debug file
error |12:17:11: [scrValDefLoad:1036] Sound ID not available not found
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 1 times (total 5 repeats)
error |12:17:20: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:17:20: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:19:17: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:19:17: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:21:13: [researchedTemplate:84] Inferno Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:21:13: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:23:09: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:23:09: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:25:26: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:25:26: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:27:27: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:27:27: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:29:24: [researchedTemplate:84] Inferno Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:29:24: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
info |12:31:12: [droidStartBuild:955] Cannot build "Oil Derrick" for player 2.
info |12:31:12: [droidStartBuild:955] Assert in Warzone: droid.cpp:955 (false), last script event: '28 (CALL_STRUCT_ATTACKED)'
error |12:31:20: [researchedTemplate:84] Inferno Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:31:20: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:35:42: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:35:42: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:35:42: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
last message repeated 2 times
error |12:36:40: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:36:50: [researchedTemplate:84] Machinegunner *CyborgChaingun1Ground* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:37:00: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:37:38: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:37:38: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:37:38: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
last message repeated 2 times
error |12:38:37: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:38:37: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:38:56: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:39:06: [researchedTemplate:84] Machinegunner *CyborgChaingun1Ground* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:39:35: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:39:35: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:40:14: [researchedTemplate:84] Machinegunner *CyborgChaingun1Ground* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:40:33: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:40:33: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:40:52: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:41:31: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:41:31: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:41:31: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:42:29: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:42:29: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:42:29: [researchedTemplate:84] Machinegunner *CyborgChaingun1Ground* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:42:49: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:43:28: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:43:28: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:43:28: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
last message repeated 2 times
error |12:44:26: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:44:26: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:44:45: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:45:24: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:45:24: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:45:24: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
last message repeated 2 times
error |12:46:22: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:46:42: [researchedTemplate:84] Heavy Gunner *Cyborg Cannon* Cyborg Propulsion : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:47:20: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:48:19: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:48:19: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:49:17: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:49:17: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:50:15: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:50:15: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:51:13: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:51:13: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:52:11: [researchedTemplate:84] Medium Cannon Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:53:10: [researchedTemplate:84] Lancer Panther Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
error |12:53:10: [researchedTemplate:84] Heavy Cannon Tiger Tracks : not researched : body=0 brai=1 prop=0 sensor=1 ecm=1 rep=1 con=1
[edit]
Beta 04
Just as on beta 1 you continue to be attacked by vtols even after destroying both command centers which should stop there air attacks so that needs fixing.
Second has someone been meddling with this level because I noticed that the build orders at the western base appear to of been changed where in previous versions of the game the factories at the western base would only produce hover tank killers in 3.2.3 I’ve noticed that the computer seems to be building hover flamer tanks which seems like an odd choice when I’m using lancers, because realistically hover flamers don’t stand a chance against my units even if they attack on mass because they don’t deal anywhere close to enough damage there range is to short and even if they get close enough to shoot at me they aren’t heavily armored enough to withstand the withering barrage of fire from my lancers.
Now it may be that older versions of the game where just bugged and the computer was never meant to produce just hover tank killers I don’t know but certainly producing hover flamers at the moment is a waste of time even given the fact that with the exception of the New Paradigm bodies all other bodies are vulnerable to fire damage due to having low thermal armor.
Personally I’m of the opinion that for flamers to ever be a viable option they need a significant buff maybe not to there damage as that could make them overpowered due to the vulnerability to flame damage but certainly I would increase the range to match that of machine guns because real life flame throwers particularly those mounted on tanks can project a jet of flame for about 30 feet just look at the second world war era crocodile tanks used by the allies again German bunkers.
Personally i don't think the way flame tanks are portrayed in game at the moment is an accurate representation of what real flamethrowers can do.
[edit]
Another glitch i have encountered is if you have units queued for production and then you save and reload when the production queue gets to zero building of units isn't halted like it should be resulting to many units being produced.
also I've been having a few targeting difficulties for example in this screen shot
]
I'm trying to tell the truck to go and repair the turret but the cursor wont change to the spanner icon even though the cursed is hover directly over the middle of the object.
I've noticed that on occasion the target and the hover zone for that target can become misaligned and you have to hover the cursor off to the side or above or below the actual target before cursor will change to the one pertinent to the action you are trying to perform, I've seen this when trying to attack targets, when trying to demolish buildings and when trying to repair targets, while this is not a big deal it can be annoying, so it would be nice if this one can get sorted out.
also i noticed that the movement code still needs work because units are still getting stuck when things are in the way the most common example of this is when units are damage and are trying to retreat for repairs and the other undamaged units wont move out the way to let the damage unit get past.
around repair bays is another common area where traffic jams can occur because you will have damage units coming in for repair and repaired units trying to move to the rally point and often the opposing flows of traffic can cause snarl-ups which the player has to deal with manually since the computer is to stupid to go around obstacles.
when having more than one builder working on a buildings construction is another area where snarl-ups can happen because again builders are to stupid to move over a bit so all the builders that have been assigned to build that target can get in range
mobile repair units also have issues again because undamaged units wont move over to let the mobile repair unit/units get past.
Admittedly this is an old complaint that has plagued the game from the very beginning but this is definitely something that needs looking at again.