Berg wrote:thinking about making forcefield walls for warzone....
This is running in todays master with slight mod to pie files animation and texture comes next.
The idea with the forcefield walls is brilliant. And they looks nice
Berg wrote: Also just a reminder that the structures still float in mid air even though this was fixed years back but ignored!!!
Yes, you are right. I had the problems with my starscavs map. But you can solve it with the Flame editor under TOOLS there is the option >>> "flatten under structures". This sets the height of the terrain. (picture)
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In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Design and idea is brilliant, as i already wrote. Whats the next step? Any idea, how this forcefield walls could be destroyed? Wouldn`t it be an idea, that this walls are indestructible by cannons and mortars? Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
montetank wrote: Flamers could be a weapon again this walls. Whats your idea? This walls could be a drastic change in gameplay. I like the idea very much
This is about the models I dont think about what can destroy them in game as this is balance not modeling.
Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?
Berg wrote:Again we see structures floating on slopes sure they dont have distorted textures. I thought this was fixed was the code to make it adhere to the terrain slope.
Removed again?
Twister22 wrote:The problems with the bunkers textures on tall and short land what's going on here?
If that question was for me I have no result for you, the problem was noted many years ago and a few solutions was suggested the final one they came up with was as lame as the original problem so speak to the devs.