For those that don't have menu text in the latest BETA 2.1 build
Re: For those that don't have menu text in the latest BETA 2.1 build
I'll note that I have the block-text issue as well, on a vista machine. Looking for a solution (It should probably be noted that the 2.0.1 build works just fine.) I noticed that a common theme between the folks having the same problem seems to be an Nvidia graphics card... which I have as well. Perhaps the issue lies there?
Oh, and the testbuild thingy at the top of the thread doesn't fix the problem, it in fact makes the blocks, menu, etc, completely disappear.
Oh, and the testbuild thingy at the top of the thread doesn't fix the problem, it in fact makes the blocks, menu, etc, completely disappear.
Re: For those that don't have menu text in the latest BETA 2.1 build
2.0.x used bitmap fonts.Frumple wrote: I'll note that I have the block-text issue as well, on a vista machine. Looking for a solution (It should probably be noted that the 2.0.1 build works just fine.) I noticed that a common theme between the folks having the same problem seems to be an Nvidia graphics card... which I have as well. Perhaps the issue lies there?
Oh, and the testbuild thingy at the top of the thread doesn't fix the problem, it in fact makes the blocks, menu, etc, completely disappear.
2.1.x uses a different font system, so international character sets can be used.
It isn't Nvidia or ATI issue, it is a quesoGLC or fontconfig issue.
For the testbuild, did you un7zip all folders to where ever the original beta version installed, and then did you run the warzone2100ms.exe ?
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- The Commander
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Re: For those that don't have menu text in the latest BETA 2.1 build
What is the differance between these two files?
"warzone2100-2.1_beta1.exe"
and
"warzone2100-2.1_beta1-r1.exe"
I noticed if you use the 2nd one that all the writing on the main menu is all block letters. The only way I can use normal writing is with the first 2.1 beta. This may help others I hope.
"warzone2100-2.1_beta1.exe"
and
"warzone2100-2.1_beta1-r1.exe"
I noticed if you use the 2nd one that all the writing on the main menu is all block letters. The only way I can use normal writing is with the first 2.1 beta. This may help others I hope.
Stargate Mod
Re: For those that don't have menu text in the latest BETA 2.1 build
It could be something else, so here is another test to find out more. DON'T put these in your warzone install!Buginator wrote: It isn't Nvidia or ATI issue, it is a quesoGLC or fontconfig issue.
This just displays font tests.
un7zip to whatever directory. [like d:\tempkill]
Run these from console (ie, start->run->cmd.exe)
type cd d:\whatever directory (that you un7ziped to) in this case, it is cd d:\tempkill
then type d:
then you can type dir, and it will show all the files that were in the archive.
then start doing the tests.
When done, feel free to delete the d:\tempkill directory & the archive.
I just need to know which one(s) fail.
Thanks!
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- DevUrandom
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Re: For those that don't have menu text in the latest BETA 2.1 build
The first build uses QuesoGLC 0.6.5 and the latter uses 0.7.0.The Commander wrote: What is the differance between these two files?
"warzone2100-2.1_beta1.exe"
and
"warzone2100-2.1_beta1-r1.exe"
I noticed if you use the 2nd one that all the writing on the main menu is all block letters. The only way I can use normal writing is with the first 2.1 beta. This may help others I hope.
Most people so far claimed that fonts were broken on Windows with both 0.6.5 and 0.7.0, so I didn't bother anymore about it. But if 0.6.5 works for you, then it is a general issue (also present on Linux) with 0.7.0.
I'll build the next beta with 0.6.5 till 0.7.1 is released and fixes the issue.
Re: For those that don't have menu text in the latest BETA 2.1 build
yea i can confirm that on my Ubuntu install at least Quesoglc-0.6.5 works fine. but if I try to use 0.7.0 then I get blocks instead of text. so i guess this is a Queso problem and not a WZ2100 one...
Re: For those that don't have menu text in the latest BETA 2.1 build
Test7: Failed to get the bounding box of the space characterBuginator wrote: I just need to know which one(s) fail.
All other tests showed successful, test 10 displayed ABCD in red font on a black background.
Re: For those that don't have menu text in the latest BETA 2.1 build
Alright, here's the rundown for me:Buginator wrote:
I just need to know which one(s) fail.
demo.exe - pass
glcdemo.exe - pass
glclogo.exe - FAIL with message: GLC ERROR - glcFontFace() returned GLC_RESOURCE_ERROR
test1.exe - printed "Tests successful"
test10.exe - printed "ABCD"
test4.exe - printed "Tests successful !"
test5.exe - printed "Tests successful"
test6.exe - printed "Tests successful"
test7.exe - FAIL with message: Failed to get the bounding box of the space character
test8.exe - printed "Tests successful"
testcontex.exe - printed "Tests successful!"
testfont.exe - appears to pass, synopsys: "Current font count : 1" ... "- Family : DejaVu Sans Light"
testmaster.exe - appears to pass, prints information on masters up to "Master #124"
testrender.exe - passed, printed Bitmap, Line, Triangle, Texture
tutorial.exe - passed, printed "Hello World!"
tutorial2.exe - Likewise passed
unicode.exe - passed, with Danish text
This was all on my girlfriend's ATi-based laptop, on which neither of the beta builds have worked.
As an aside, I seem to no longer be able to start network games on my Gentoo box (the beta worked once, now neither beta nor original build work - freezing) but this may be my own fault, and I haven't tried rebuilding yet.
Re: For those that don't have menu text in the latest BETA 2.1 build
Hiho
As above.
test7.exe results in the message "Failed to get the bounding box of the space charachter"
rest seems to work.
Greets, faz
As above.
test7.exe results in the message "Failed to get the bounding box of the space charachter"
rest seems to work.
Greets, faz
Re: For those that don't have menu text in the latest BETA 2.1 build
I believe the ports are a bit different. Also, it may freeze while it is polling, trying to find the master server. If that is down, then you have to wait for the timeout period before you can do anything.Zythran wrote: As an aside, I seem to no longer be able to start network games on my Gentoo box (the beta worked once, now neither beta nor original build work - freezing) but this may be my own fault, and I haven't tried rebuilding yet.
Also note that you can't mix 2.0.x & 2.1.x versions, it will crash.
Thanks for the info on the tests!
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- Laserlight
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Re: For those that don't have menu text in the latest BETA 2.1 build
Just tried the beta and i do not not get the correct font either..
Its does not matter what card you got.. tried it on my pc (FX5500) and my laptop (G965) and makes no difference.
But the new beta looks like it will improve the game allot i hope..
Good work and cya..
P.s I am back, got broadband now so i can be online..
Its does not matter what card you got.. tried it on my pc (FX5500) and my laptop (G965) and makes no difference.
But the new beta looks like it will improve the game allot i hope..
Good work and cya..
P.s I am back, got broadband now so i can be online..
I Reject your reality, and substitute my own
Re: For those that don't have menu text in the latest BETA 2.1 build
Same here. Just a cube where a letter should be in every screen, looks like everyone here has the same bug. Are you developers having this bug too?
- DevUrandom
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Re: For those that don't have menu text in the latest BETA 2.1 build
We have found a likely cause for that bug, and will release another beta soon. We hope it fixes all font issues and you are free to test the netcode then.
Re: For those that don't have menu text in the latest BETA 2.1 build
OK guys, but this topic don't explain to me how to do ! Sorry i'm french ::)
I can(t eliminate that blocks.
Thanks a lot
I can(t eliminate that blocks.
Thanks a lot
Re: For those that don't have menu text in the latest BETA 2.1 build
DevUrandom wrote: We have found a likely cause for that bug, and will release another beta soon.
We all have the same heaven, but not the same horizon.