I really do hate them. Recently more and more are being hosted and it's getting harder to find a regular game at certain times of day. I end up seeing all the map titles in red. Used to be maybe one map mod was hosted a week.
I can deal with NTW and high oil. It's weird and unnatural to the game mechanics, but it's still the same tech and it can indeed be quite fun to just spam 150 tanks on flat concrete. Map-mods are different. It's a different tech tree and different weapons stats.
I hate them, especially the really elaborate ones. You know, with scav bodies, or two-headed cobra tanks etc.
Please, stop hosting and making map-mods. I saw another game I like, Scorched3D (which I rarely play) end up having most of its games in lobby be mods. It's near impossible to find a normal vanilla game. I'd hate to see the same happen to warzone.
I hate mods. Especially map-mods.
I hate mods. Especially map-mods.
Also known as Subsentient.
Re: I hate mods. Especially map-mods.
Well, i'd rather try to fix the real problem (ending up having most of games in lobby be NTW rather than vanilla) than the imaginary problem of people liking mods (they dont).
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: I hate mods. Especially map-mods.
Then it should be easy for them to stop hosting the damn things. ;^)NoQ wrote:than the imaginary problem of people liking mods (they dont).
I wish NTW wasn't as popular as it is, but I can live with it. NTW can be fun too, it just takes a bit of adaptation. I've seen many low oil players fall flat on their face in NTW game after game because strategy changes a bit in high oil.
Last edited by bendib on 05 Oct 2014, 14:57, edited 1 time in total.
Also known as Subsentient.
Re: I hate mods. Especially map-mods.
I just wish high-oil games were highlighted in red...
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: I hate mods. Especially map-mods.
Hello.
I would say why i like NTW - beginner player can beat me in NTW but he needs much more learning to beat me at 'vanilla' maps
In NTW-style Games player has to learn just 'how to build units' - thats all
As for map-mods.
I like it, but it requires function which can make modder be able to show description of map-mod. Those descriptions is vital, because we do not like to download crab's 'stats editor' to see what was changed by map-mod.
Currently we have only short map name. where modder can write just 1-2 short words.
(sorry for my bad english)
I would say why i like NTW - beginner player can beat me in NTW but he needs much more learning to beat me at 'vanilla' maps
In NTW-style Games player has to learn just 'how to build units' - thats all
As for map-mods.
I like it, but it requires function which can make modder be able to show description of map-mod. Those descriptions is vital, because we do not like to download crab's 'stats editor' to see what was changed by map-mod.
Currently we have only short map name. where modder can write just 1-2 short words.
(sorry for my bad english)
Warzone2100 Guide - http://betaguide.wz2100.net/
Re: I hate mods. Especially map-mods.
Your English is fine. With NTW micromanagement becomes less of a problem, but it's replaced with a requirement for multitasking and speed of construction/production. A fast build order is essential. I cannot keep up with building the defense and artillery on most high oil games. I often just research for my best cannons and hope that I can blow them to hell before they build too many ripples. It often works too.crab_ wrote:Hello.
I would say why i like NTW - beginner player can beat me in NTW but he needs much more learning to beat me at 'vanilla' maps
In NTW-style Games player has to learn just 'how to build units' - thats all
(sorry for my bad english)
Also known as Subsentient.
Re: I hate mods. Especially map-mods.
I know some maps with map-mod, but always wonder what exactly is different to a standard map. I look at these maps carefully but often can not find anything special.